Arma 3
31 ratings
Offroad Quadbike-Loading
   
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Data Type: Composition
Composition Type: Convoy, Logistics, Parking, Patrol
File Size
Posted
13.859 KB
4 Dec, 2022 @ 3:23pm
1 Change Note ( view )

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Offroad Quadbike-Loading

In 1 collection by Elongerson Muskerton | GrokTurbo
M9-SD's Workshop (ARMA 3)
85 items
Description
Adds capability to load/unload any quadbike into the offroad. Also enables players to open and close the back door. The composition comes with a randomized quadbike and customized offroad.

Script: M9SD_fnc_moduleOffQuad
Name: Offroad w/ Quadbike-Loading
Author: M9-SD
Description:
- Adds scroll actions to the offroad to open & close the back door (animated)
- Adds an action to load the quadbike (requires you be driving the quadbike)
- Adds an action to unload the quadbike (for both offroad and quadbike drivers)
- SFX (playSound3D)
- Offroad must have no movement speed
- Offroad back door must be open to load/unload.

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My Links

Donate[www.paypal.com]
Website[www.m9-sd.com]
YouTube
GitHub[github.com]
Workshop
Discord (ZAM)[discord.gg]
Discord (SQF Archive)[discord.gg]

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Requirements

This is a scripted composition, designed to be placed from the Zeus[community.bistudio.com] interface. After subscribing to and subsequently downloading this composition, it will automatically be accessible in-game from Zeus > Groups > Empty > Compositions (since it's not a mod, it won't show up as one in the Arma 3 launcher). The scripts attached to this composition will only work if the server allows it with the zeus composition script level security parameter in its description.ext file.[community.bistudio.com] Here is a guide for server owners.

Set the value to 2 to allow custom attributes and all scripts.
zeusCompositionScriptLevel = 2;

The following official public zeus servers allow scripted compositions, however they do have various undisclosed remoteExec restrictions defined in a custom CfgRemoteExec.[community.bistudio.com]

Try out this composition on one of these servers:

[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04[www.battlemetrics.com]
[OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02[www.battlemetrics.com]
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

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11 Comments
tankbuster 4 Jun @ 3:19am 
I tried to adapt it from being a module to being a standalone, but couldn't work out was params the module passes to the scripts, so gave up. I've never worked with modules before - my mission is 100% dynamic, almost nothing is created in the editor, everything is created in serverside scripts
Elongerson Muskerton | GrokTurbo  [author] 3 Jun @ 7:37pm 
yea
tankbuster 1 Jun @ 7:03am 
Could this be adapted to work as a standalone client side script?
Warhammer Actual 10 Jan, 2023 @ 5:15pm 
awesome !!!! tyvm
Elongerson Muskerton | GrokTurbo  [author] 10 Jan, 2023 @ 5:04pm 
@Warhammer Actual
Yes!
Warhammer Actual 10 Jan, 2023 @ 12:26am 
Multiplayer tested & compatible?
sleeper 23 Dec, 2022 @ 9:25pm 
Tempest Flatbed
Elongerson Muskerton | GrokTurbo  [author] 23 Dec, 2022 @ 8:19pm 
@Sleeper what do you have in mind?
sleeper 9 Dec, 2022 @ 5:16pm 
Great work, you think this could work with other stuff as well?
Indiana Jones 9 Dec, 2022 @ 12:22pm 
Good as always:steamthumbsup: