Arma 3
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Land Cruisers Of The Western Front
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
Updated
842.619 KB
4 Dec, 2022 @ 4:04pm
9 Jul @ 9:16pm
3 Change Notes ( view )

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Land Cruisers Of The Western Front

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Alternate History Compositions
26 items
Description
Everything you need to know about compositions:
https://community.bistudio.com/wiki/Eden_Editor:_Custom_Composition

Mod Description
As the name would imply, these were designed to be a specialised break-through vehicles, walking fortresses for the fields of WW1 but still hold there own in interwar and WW2 era scenarios. Carrying a multitude of weapons, 24 passengers, & being fully submersible the land cruisers are best suited for breaking through enemy front lines anywhere while deploying troops to secure them. While able to shrug off most WW1 & interwar anti-tank munitions, it is quite vulnerable to the heavier high, velocity cannons of WW2. Though able, being the size of a barn its not well suited for fighting smaller more mobile tanks & walkers, especially in densely packed terrain such as urban centers were it is often easily identified from afar and ambushed.

There are 3 different land cruisers, and 2 of each kind. The german land cruiser has more weapons then its french counterparts, though they are of a smaller caliber they fire & reload faster making it better suited for mid - close range engagements. While both french land cruiser variants have far less weapons, their weapons are far more powerful and more versitile making it better suited for long range engagements.

(NOTE: Though fully submersible, it is not a air tight submarine and the crew will new rebreathers or oxygen tanks to breath.
Also, the main turret of the ATTE needs to be turn 180 degrees to the rear on spawn


Features: A14V Greman Land Cruiser Fw19 French Land Cruiser Fw19 bis French Land Cruiser 1 x 150mm cannon 1 x 280mm cannon 1 x 280mm cannon 4 x 133mm cannons 2 x 150mm cannons 2 x 150mm cannons 4 x 47mm cannons 4 x 47mm cannons 4 x 47mm cannons 6 x 20mm Auto cannons 2 x 37mm Auto cannons 2 x Heavy Flamethowers 2 x 8mm Machine Guns 2 x 8mm Machine Guns

How To Modify
All scripts (codes) to make them work can be found in the objects or units init box. Also, all units & objects called upon by the scripts have a name. If you wish to change somethings name you must make sure you also change the name in any script that uses it. If you wish to make a minor change like replacing one unit or object for another, all you need to do is copy & paste the scripts and name from the object you with to replace into the object your replacing it with. The same goes for major changes that could possibly replace every object. If you want to make multiple of the same type, you will also need to change the names of any object with a name and any name in its scripts relating to it.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: What maps were used for the pics?
A: Stratis
Streets of Berlin, Germany (ifa3)
Bray-Dunes, France (ifa3)
Ypres 1917 (ww1)
Marenice (cs38)

Known Bugs & Issues
- ATTE turret needs to be turned to the rear
- comes apart if rotated in the editor
- crew needs rebreathers under water
- there will be script errors when it dies, dont worry its still working.
- crew of the scaled up WW1 tanks will also be scaled and are scripted to disappear once killed. i recommend leaving
gunner duties to the AI

22 Comments
𝕋𝕌ℝ𝔽𝕐  [author] 15 Oct, 2024 @ 2:55pm 
last pic in the slide show above shows how they should look when spawned, if somthing is missing you are missing some required mods
VeloSLIraptor 22 Sep, 2024 @ 5:34am 
I just see the Star Wars vehicle, so maybe
ariel 21 Sep, 2024 @ 2:47pm 
That's how it works (at least that's how it used to work).
It's a build, it's a Star Wars vehicle, "attached" to a World War I tank and a couple of turrets.
Probably some mod must have had an update
VeloSLIraptor 21 Sep, 2024 @ 12:17am 
i got a problem instead of spawning the vehicle it spawns me the Star Wars vehicle
xXfentanyl$banditXx 26 Sep, 2023 @ 8:20am 
i dont know what version of the rememberance mod your using but fair warning for anyone looking to install the mod on high graphics the unit models look ass and generally their isnt much quality in the models at all
garunga59 27 May, 2023 @ 10:51pm 
i dont remember this from star wars
ariel 7 Apr, 2023 @ 12:44pm 
If I know your boat, it's excellent.
Indeed you are seeing the galleons of which I told you.
Without a doubt you will achieve another excellent creation.
good luck
𝕋𝕌ℝ𝔽𝕐  [author] 6 Apr, 2023 @ 2:30am 
assuming im lookin at the right pic, of 4 airships incrasing in size, armour, and amrament with the biggest one being a flying battleship ive actually already made something very simuler to that, lest in terms of function https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877389195 though i was thinkin of makin a more "elegant" german airship for it to fight and that would deff be a great design for it
ariel 5 Apr, 2023 @ 6:31pm 
Well if you search on google

Zweef Galleon Jean-Luc Sabourin

You will see a picture of 4 floating boats, especially the biggest one I'm talking about
ariel 3 Apr, 2023 @ 9:15pm 
Oops, how strange.
I will look for it again