Attack on Toys

Attack on Toys

Not enough ratings
🔧 Attack on Toys MOD: Toy Tower
By N7T-GAMES
• Create [TOWER] Mod
   
Award
Favorite
Favorited
Unfavorite
🔧 Guides Previously Related to Tower
⚑ Create [TOWER] Prefab
  • You could make a clone from Finished Mod Example and Mod your own Tower

  • Or you could create from scratch by using these Base Prefabs:
    [TOWER] Tower Base

    [TOWER] Building Base (Has Faster Building Ability): This is mostly for [TOWER] that doesn't attack, or doesn't do much, or doesn't has any upgrades
    • Example: Army Survival Tent, Army Tent, Heliport, etc

    [TOWER] Healer Base
    [TOWER] Building Harvest Plastic Base
● (Optional) Tower Upgrade Setting
  • You could make Tower Upgradeable until Lv.10

  • How to set NextUpgradeableTower:
    • Example:
    1. [TOWER] Army WatchTower Lv.1, Next Upgradeable = [TOWER] Army WatchTower Lv.2
    2. [TOWER] Army WatchTower Lv.2, Next Upgradeable = [TOWER] Army WatchTower Lv.3
    2. [TOWER] Army WatchTower Lv.3, Next Upgradeable = NONE, the END of the upgrade
★ Tower Basic Components
● Adjust [IsVisible]
  • Adjust the Purple Box to cover most of the 3D Tower Model and don't forget to revert back
  • This is for game Optimization

● Adjust [OBSTACLE]
  • This help Blocking the Pathfinding (Blue Color), so other Toys AI could go around it.
  • You may just need to adjust the Size from NavMeshObstacle

  • Make sure it's [OBSTACLE] NavMeshObject
    DO NOT USE [OBSTACLE] NavMeshObject With 'Agent'.
★ Tower - Stats & Required Components (FINAL CHECK)
  • [EFFECT] Build Complete: Play this effect when Tower build is finished
  • [EFFECT] [SELECTION]: Show Tower being selected by [PLAYER] in RTS Mode
  • [EFFECT] [SPAWNER] [BLOOD]: Play this effect when Tower is wounded badly
  • [MOLD]: This will active when Toys is Out Of Plastic

  • [DEAD PART]: Tower Body part & Ragdolls
  • [OBSTACLE] NavMeshObject: This help Blocking the Pathfinding

  • [SOUND LIBRARY] Voice: Tower Idle Sound, getting Hurt, Dead Sound Effect, etc.
  • [SOUND LIBRARY] Driveable: Tower Driveable Sounds

  • [DECAL]: Decal Explosion will activate when Tower is Dead
  • DeadBodyExplosion: Explode particle effect when Tower is Dead
  • DamagedOnLowHPSmoke: Play particle effect when Tower is on Low HP

  • DeathGroundPosition: Add death position to the Tower
    • Example: When Watch Tower dead, it merges with the ground (Y Position Decrease) so it look more Dead
  • AngleDeadStatic: Set the angle when Tower is Dead. Large size Tower is recommended to set Angle below 5.

    IMPORTANT!:
    - Make sure all required components is included!
    - Make sure all things that related to Mesh is inside [MESH] [WORLD] ROOT