Attack on Toys

Attack on Toys

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๐Ÿ”ง Attack on Toys MOD: Player & Progression
By N7T-GAMES
โ€ข Create [PLAYER] Playable Soldier
   
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๐Ÿ”ง Guides Previously Related to Player
โ˜… Player - Data & Stats Edit
โ— PlayerScript - Stats
  • ToyCategory: Set your Player Toy Category
  • LevelUpXPNeeded: Toy AI is generated automatically from Baking, but for [PLAYER] you must set How Much XP needed to Level Up!

  • HP: Health Points
  • Movement & Rotation Speed: Player Movement

  • DeadBodyExplosion: Explode particle effect when Player died.
  • CustomZombieTerrorSpawn: if it blank, it will spawn Official Zombie by default

  • FrequentIdleSound: How frequent is Player Idle Voice is being played. Higher value will make the Player speak more and more. You might need to tone down this value, except if it's Hero Soldier or Zombie Growling, most people might find it to be annoying.

  • HeroNickName: Default Player name
  • HeroSelectionIcon: Player ICON Select in Main Menu.png (500 x 500)
  • HeroNameLogo: Player Logo in Main Menu.png (310 x 100)
  • RequiredMedalUnlock: Usually it set to 0 so people could instantly play your [PLAYER] Mod.

  • SP: Stamina for sprint
  • SprintSpeedMultiplier: Bigger value means faster sprinting movement speed

  • PlayerWeaponClass: DO NOT change the weapon class size it must be exactly like these:
    โ€ข 9 Primary Weapon
    โ€ข 2 Grenade
    โ€ข 2 Ability Weapon
    โ€ข 1 Hat
    โ€ข 1 Backpack
    - Also make sure to assign your [ITEM] [WEAPON] Mod in correct slot
    - This will be startup/default Weapon Class for your Player

  • KickbackFirePower: How much power is kickback shooting animation
  • KickbackFireAnimationSpeed: How fast is kickback shooting animation


  • AddSinkIntoWaterHeight: How much sink is Player need to submerge/swimming into the water. Higher value means soldier will submerge more downwards into the water.

  • PlayerColliderStandAnimation: Player Collider must change when in Stand, Crouch, & Prone position.


  • FirstPersonFOV: Default FOV is 30
  • InteractWithObjectDistance: Minimum distance for Player to interact.
    โ€ข Example: Entering a Jeep.

  • LeftHandFireAnimationFrame: Which frame time when Player Left Hand Fire
    โ€ข Example: The Hook Gun Ability

  • JumpPower: Player Jump height

  • PlayerCameraStandingAnimations: Player Camera looking up & down must change when in Stand, Crouch, & Prone position.
    โ€ข Example: When player in Prone position, it should not be able to mouse look up too much, or it might be weird and break your spine in half.

  • IKPistolHandForward: How far Player Right Hand go Forward while holding a Primary Pistol Weapon
  • ReloadingSoundAnimation: Delay Timer to play Reloading Sound, when Player start doing Reload Animation
  • ThrowingAnimationFrame: At which frame player Threw & Spawn Grenade

  • LeftHandIKSettings: Does Player Left Hand grabbing [LEFT HAND] Position from current Primary Weapon

  • PlayerMeleeHitFrameData:
    โ€ข FrameTimeStart: At which frame time the melee attack animation play
    โ€ข FrameTimeHit: At which frame time the melee HitBox Damage start
    โ€ข FrameTimeHitEnd: At which frame time the melee HitBox Damage end
    โ€ข FrameTimeEnd: At which frame time the melee attack animation play stop
    โ€ข Example: You could make attack Right Slash (Element 0) and then Left Slash (Element 1) Sword Animations from as you could see from the picture above (Player Melee Hit Frames Edge)

  • DeadTime: How long before player Respawn

  • HUDInteractionDistance: Primarily use to give friendlies Command Order (Attack, Follow, Stay)
  • HUDViewDistance: Primarily use to view Enemies/Friendlies HP Bar
โš‘ Player - Main Menu ICON
  • HeroSelectionIcon: Player ICON Select in Main Menu.png (500 x 500)
  • HeroNameLogo: Player Logo in Main Menu.png (310 x 100)

โšซ Player Save Data - ProfileDataScript ICON
โš‘ Player - Left Hand IK Functions
  • Army Man Left Hand is grabbing the Assault Rifle in Standing Position
    (Left Hand IK Stand โœ” Enabled)

  • Block Man Left Hand is NOT grabbing the Assault Rifle in Standing Position
    (Left Hand IK Stand โœ˜ Disabled)
โš‘ Player - Collider Stand Animations
  • You could add Capsule Collider to your 3D Blender Model while in Standing, Crouching, or Proning Animation. Only for checking the Collider Size Values
    (Drag the 3D Model to the Unity Scene First).

  • Adjust the Collider Sizes & Values
  • Then write down the results to # [P3] Player Collider Stand Animation (A. B. C.)
โš‘ Player - Sounds System
  • This is using the same system from [SOUND LIBRARY] Voice
  • Follow this guide how to add [SOUND]: ๐Ÿ”ง Attack on Toys MOD: Toys Voice

    โ€ข Reloading: Reload sound start
    โ€ข Reload Done: Play clicking sound, so it could give feedback to Player that the reload is finished and ready to fire.

    โ€ข Hitmarks: Sound when Player Hit an enemy
    โ€ข Hitmarks Confirm Kill: Sound when Player Kill an enemy
โš‘ Player - [PLAYER IK TRANSFORM] Hands Positon
  • The hands IK position is primarily use when Player are Shooting
โ˜… Player - Required Components Final Check
  • [SOUND LIBRARY] Player: Player Sound System (Walking, Jumping, etc)

  • Player Camera Root [TRANSFORM STANDING / CROUCHING / PRONE]: You could adjust the Camera Standard & Aim Location. This is where your Player Camera Position is, while in Standard View & Aim View Mode

  • Animator: Player Animations
  • [EFFECT] [SELECTION]
  • [EFFECT] [SPAWNER] [BLOOD]: Play this effect when Player is wounded badly
  • [MOLD]
  • [SKINNED MESH]: 3D Model & Ragdoll.
  • [SOUND LIBRARY] Voice: Player Idle Sound, getting Hurt, Dead Sound Effect, etc.

  • [RAMP]: Collision to Enemy & AI while Sprinting

  • [MESH] Hat: Player need a default [MESH] Hat inside # Hat Attachment
  • [FPS POSITION]: This is where Player Camera Position while in First-Person-Shooter Mode. It usually placed inside Head Bone. You Could adjust the STANDING, CROUCHING, PRONE Position

  • [PLAYER IK TRANSFORM]: Adjust Player Right & Left Hand Position while Shooting. It usually placed inside Spine Bone

    โ€ข IMPORTANT!:
    - Make sure all required components is included!
    - Make sure all things that related to Mesh is inside [MESH] [WORLD] ROOT
๐Ÿ”ง Player Mod - Next Guide
3 Comments
saccov 25 Jun @ 8:52am 
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
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๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ
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๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
saccov 25 Jun @ 8:52am 
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
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๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
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๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
oliver 24 Oct, 2023 @ 6:19am 
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชhelp purple guy
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชtake down
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชthe doge's
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชquick
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชcopy and paste
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœthis all over
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœ๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌœโฌœsteam
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชdo it now
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
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๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸชโฌ›โฌ›โฌ›โฌ›โฌ›โฌ›โฌ›๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช
๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช๐ŸŸช