Crusader Kings III

Crusader Kings III

190 ratings
Submod for EK2 - BRETON ART
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File Size
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309.418 MB
5 Dec, 2022 @ 12:57pm
20 May @ 12:03pm
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Submod for EK2 - BRETON ART

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
27 items
Description
This submod for EK2 changes all illustrations for BRETONS

✅ UNITS illustrations, including unique cultural Men-At-Arms
✅ Various DECISION illustrations
✅ INNOVATIONS icons with a proper picture for each one
✅ LIFESTYLES pictures
✅ COUNCIL backgrounds
✅ Immersive EVENTS backgrounds

-------------------------------------------- ❗❗❗ --------------------------------------------
PAY ATTENTION that you can only activate ONE of my art submods at once,
DEPENDING ON THE RACE YOU PLAY due to original game engine limitations

HOLDINGS submod may be activated after any of my mods .
-------------------------------------------- ❗❗❗ --------------------------------------------

All these artworks belong to their talanted creators and official Legends series.

✅ MULTIPLAYER compatibility (if ALL players use any other of my mods)
23 Comments
Mr.FireOps 4 May, 2024 @ 10:00pm 
?
Mr.FireOps 18 Jul, 2023 @ 1:15pm 
is there anyway you could put the previous breton highlander unit art on instead of the new one I like your previous picture where they looked like a knight in the crevice of a mountain and they look really powerful in their full suit of armor
Jimmywhite  [author] 26 Feb, 2023 @ 3:41pm 
@Bruma IV Well not quite so. I mean that replacing for example pikemen art changes pikemen for all races. Thats why separate packs are needed. The same for decisions. But that "boar" art is different in many packs, for example for elfs or nords. Boar just suits well for most cultures:)
Bruma IV 26 Feb, 2023 @ 12:13pm 
Ah, so that's why all 'call a hunt' decisions share the boar art? (at least for the races I've played) thanks for the help, really like the art too, makes me want to try each race and their respective art mod. Cheers for the clarification. :)
Jimmywhite  [author] 7 Feb, 2023 @ 10:41am 
@Bruma IV Each ART pack contains all illustrations forunique cultural MAA for other races. But common arts of skirmishers-pikemen-bowmen etc. are originally hardcoded to be shared by all cultures, so they will dispaly depending on the submod, but you won't really notice it ingame. New MAA mod is not updated yet, that's why you may experience troubles.
Bruma IV 7 Feb, 2023 @ 9:25am 
Thanks for the quick reply, I originally only installed the man-at-arms expansion mod but noticed that the portraits/art for new MAAs wasn't present and had assumed that the sub-mods were needed for all MAA art to appear, i.e. goblins art sub-mod required for goblin MAAs art, if only one of the art sub-mods is enabled will all MAAs art be present then? Thanks for the help :)
Jimmywhite  [author] 6 Feb, 2023 @ 6:57pm 
@Bruma IV Please read the discription. Only ONE Art submod should be activated, not all of them! Also wait until mod will be updated to the current version of EK2.
Bruma IV 6 Feb, 2023 @ 2:10pm 
So I have all the art sub-mods installed and enabled, but I've noticed that whichever mod (Vampire art mod for example) is at the bottom of the load order overhauls most of the art (Knights, levies, men-at-arms, etc) is this intended or a mistake on my behalf? I'm new to modding on steam workshop and my solution atm is just to put the specific art mod at the bottom of my load order of whatever race I'm playing (currently Breton) Thanks for any help.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 18 Dec, 2022 @ 9:18pm 
Thank you friend :D, now i can enjoy my Bretons!
Kihem 18 Dec, 2022 @ 8:39am 
Thanks for the update