Total War: WARHAMMER III

Total War: WARHAMMER III

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Eyes of the Gods Enhanced
   
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Tags: mod
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150.983 KB
6 Dec, 2022 @ 4:09pm
20 Dec, 2024 @ 11:23am
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Eyes of the Gods Enhanced

In 1 collection by BearCuBB
BearCuBB's Enhanced Chaos Mods
3 items
Description
This Mod adds a handful of custom weapon rewards that you can possibly roll during the Eye of the Gods dilemma. I made this to offer myself greater roleplaying and immersion options for leveling up and ascending generic chaos lords by potentially allowing their strength to eventually rival or surpass various legendary lord options. Belakor also gets access to the Eyes of the Gods mechanic.

In vanilla, Valkia and Azazel have a chance to receive a Realm of Chaos campaign weapon of Khorne (e.g. chainsword) or Slaanesh (e.g. Blade of Slaanesh) respectively through the Eye of the Gods dilemma. In this mod, I added a lore friendly/power level comparable custom option for Festus/Nurgle and Vilitch/Tzeentch. Undivided factions have a chance to roll one of two custom undivided themed weapons and one of the God specific ones. I recently created new custom options for Khorne and Slaanesh, that are reimagined and rebalanced from their Realm of Chaos offerings to be more interesting gameplay-wise.

Monogods can receive a copy of these weapons if their patron God is ascendant and they use their level 1 Unholy Manifestation during said ascendancy period. Unlike the Eye of the Gods versions, you can get multiple copies of the weapons through this method and I have not figured out how to limit it yet, so I just delete duplicates in the meantime.

General Weapon Stats

+10 Chaos Corruption Type to Local Region (Undivided, Khorne, etc...)
+ Magic Attacks
+350 Armor Piercing Damage
+25 Melee Attack
+20% Ward Save
+ Unbreakable

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Torment, the Cursed Blade of Chaos - Undivided

+ Warpflame attacks (from Tzeentch)
+ Pestilent Decay passive (Exalted Great Unclean One passive damage aura)
+ Wrath of Khorne passive (Exalted Bloodthirster aura damages enemy wizards when they cast)
+ Feasting on Fear passive (Exalted Keeper of Secrets passive regen HP when near wavering/routing units)
+ Custom active Dark Eruption (Similar active as The Bane Spear vanilla Khorne RoC weapon with modified visuals/audio and now affects both allies and enemies in the AoE)


Anathema, Blade of Malice - Undivided

+Causes Fear vs Daemons
+Malefic aura ability (custom passive that causes constant AoE damage roughly equivalent to two mortis engines only while engaged in melee combat)


Desolation, the Ravenous Flame - Khorne

+ Flaming attacks
+ Mantle of Immolation passive (- Fire resistance aura)
+ Bellow of Fury ability (Exalted Bloodthirster breath attack)
+ Burning Rage ability (Exalted Bloodthirster short range AoE explosion)


Insidious, Caress of Madness - Slaanesh

+ Whisper of Glory (N'kari aura skill from campaign skill line)
+ Immune to contact effects (Lord is immune to effects like poison attacks)


Vigorious, Blade of Accursed Life - Nurgle

+ Poison attacks
+ Pestilent Decay (Exalted Great Unclean One damage aura)
+ Festering Gate (Exalted Plaguebringer RoR passive/unique regen that stacks with normal regen and no fire vuln)


Omenious, the Carver of Fates - Tzeentch

+Warpflame attacks
+ Oblivion Mirror ability (custom passive aura that causes all enemy units within 100m of wielder to fire their projectiles back at themselves as if under the effect of Cathay spell Missile Mirror)