Dwarf Fortress

Dwarf Fortress

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Stoneworking Expanded
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6 Dec, 2022 @ 5:25pm
26 Feb @ 11:14am
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Stoneworking Expanded

Description
I've always found it goes against my idea of craftsdwarfship that dwarves cannot construct certain furniture such as beds out of stone. This mod expands the selection of items you can construct at a stoneworker's workshop* to include:

- Beds
- Bins
- Cages
- Minecarts
- Stepladders
- Wheelbarrows
- Crutchs
- Splints
- Animal traps
- Menacing spikes
- Buckets
- Display cases

*** - Now with stone blocks crafting, see sub-menu to craft the above items with stone blocks instead for more efficient resource usage

This isn't exactly balanced and might make the game somewhat easier. But who wants to sleep on wood like a filthy elf? (*Naturally these additions are only available to the dwarven civilisation and aren't enabled for any of the other races)

Strike the earth!

I have made a simpler version of this mod which only adds stone beds and bins.

Stone Beds:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899611425

Looking to make more things out of glass too? Check out these other mods on the workshop:

Glass Fortress by Dax:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2916656276

Glass Beds by Qev:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2912847851
Popular Discussions View All (1)
5
17 Dec, 2022 @ 2:43pm
alternate download for Itch.io users?
Lophi
217 Comments
Aceituno 2 hours ago 
Must have mod
FauxFox 5 May @ 9:57pm 
Y'all sleep on beds made of wood? I dunno, sounds like elf shit to me.
Kurumukis  [author] 10 Apr @ 10:41am 
@FerusAndSelf I’m sorry but these beds are for hardened Dwarves, maybe a bed made of feathers would be more suitable for your human needs? In seriousness… it would be interesting if you could apply mood debuffs when using certain items. Maybe once the lua mod support is out?
FerusAndSelf 9 Apr @ 7:05pm 
I haven't downloaded this nor ever used it, so maybe this is implemented, maybe not - but if there is not some sort of debuff for using the stone beds, I am going to be very disappointed.
Anyway, thanks for uploading.
Kurumukis  [author] 26 Feb @ 10:30am 
@Dempsey Good catch! I'll get that amended soon. I'll look at bringing a few additions. I think inorganic:stone is a leftover from when I was trying to limit economic stone usage, which I think the worthless_stone token now covers so I'll change that.
Dempsey 25 Feb @ 10:35pm 
Quick note on the errors others mentioned.

There is a duplicated reaction that needs edited, on a block version of a reaction. It was a fast fix, and i forgot which item >.> minecarts maybe? Reactions were defined correctly in entity_patch, but your block version was listed as [REACTION:MAKE_ROCK_X] instead of [REACTION:MAKE_ROCK_BLOCK_X] in the reaction file.

For the error log spam mentioned, changing block reaction reagents from INORGANIC:STONE to INORGANIC:NONE preserved functionality while removing the flags
Dempsey 25 Feb @ 10:24pm 
This is a wonderful mod! Thank you for publishing it here =) Items produced from blocks are especially welcome, and could be expanded on in my opinion. Trinkets and toys maybe at your 3:4 ratio? or 1:1 just for ease? Great for post construction spree cleanup, and gives a practical use to the random blocks i already end up buying off caravans to free their weight capacity. Before these just went to the atom smasher.
Donny the Deala 15 Jan @ 7:16pm 
Might be worth mentioning:

If one is also using Set Production 1.2 by Thurasiz, Stoneworking Expanded should be BEFORE it in the load order.

At least during my personal mod load order testing, this works.
Ari 13 Dec, 2024 @ 4:32pm 
@Zayven If the mod isn't working, despite the load order you are putting it in, then there is, likely, a conflict between this and another mod you are using or another mod you are using needs to go later in the load order than this mod does. Unless a Mod Author makes a compatibility list, then the only way you are going to figure out what is what is by doing it yourself, as far as I am aware.

You need to make worlds, adding/removing mods and/or changing their load order one by one, until you find the problem child, so to speak.
Zayven 28 Oct, 2024 @ 9:11pm 
Likewise it no longer shows up no matter the load order :(