Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Saving Sergeant Johnson - Custom Campaign Mission
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Engine: Halo3
Game Content: Campaign
File Size
Posted
Updated
645.914 MB
7 Dec, 2022 @ 11:15am
6 Mar, 2024 @ 6:25am
17 Change Notes ( view )
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Saving Sergeant Johnson - Custom Campaign Mission

In 2 collections by Skorly
Skorly's Halo Maps
9 items
Custom Singleplayer Maps
39 items
Description
Saving Sergeant Johnson is a fully custom Halo 3 mission in which you have to ,well... Save Sergeant Johnson. He is held in an old warehouse, now converted into a Brute Outpost. I don't think they have much reserve food there, so you better get there before the Brutes figure out they're not getting any answers! Get to the outpost, save the Sergeant and make those apes wish they were vegetarian.

The map should take you around 20-30 minutes for a first playthrough. Despite the before mentioned weapon buffs, this map can be far more difficult than standard Halo 3. The map has been play tested around Legendary, but the map is generally considered quite difficult by most players.

This missions also features re-balanced a sandbox and AI. Non of the weapons are changed majorly, and still fill their original purpose. They're just generally a lot more effective now. Enemy AI has been changed to have more self preservation, while also being more aggressive. For balancing sake dual wielding has been taken out of this mod.

Weapon changes:

All:
- Plasma has been made slight more effective against shields while bullet weapons deal slightly less damage against shields.
- No dual wielding
- Player melee deals slightly less damage

Magnum:
+ Double damage (can preform the famous three-tap against lower ranking brutes!)
+ Slight more accurate
- Still no zoom
(Like CE pistol, without a zoom)

Assault rifle:
+ More damage
+ More accurate
(Good all around weapon now)

SMG:
+ Faster firing rate
+ More damage
- Less accurate
(Behaves a lot like CE Assault rifle)

Battle Rifle:
- More or less unchanged

Shotgun:
+ Deals more damage
+ Slight more range
- lot less spare ammo
(It's better now)

Sniper Rifle:
- Unchanged

Rocket Launcher
- Unchanged

Spartan Laser:
- Unchanged

Plasma Pistol:
+ Single shot can fire faster and is more effective
- Charged shots tracking and speed has been nerfed
- Single shot drains more charge %
(Slight less OP!)

Plasma Rifle:
+ Is now red, because Brutes
+ Projectiles as faster and more accurate
- Drains more charge %
- Yes, I know I could have just used the Brute Plasma Rifle, but I liked the cotract between the blue plasma and red rifle.
(behaves more like CE Plasma Rifle)

Mauler:
+ Now fires Spikes!
+ Has more range because of this
+ Faster firing speed
(I think Unreal Tournament fans will love this one!)

Spiker:
+ Damage has been doubled
- Sucks even more than before against shields
(Destroys unshielded targets, sucks against shields. Great precision weapon alternative)

Needler:
+ Now carries 32 rounds per... magazine?
+ Now has longer spikes because of this!
- Super combine does less damage
(behaves more like CE Needler. I only really changed this one because the short spikes annoyed me)

Carbine:
+ Can fire faster
- Deals less damage
(behaves a bit more like Halo 2 Carbine)

Brute Shot:
+ Can carry 6 extra rounds in reserve
(No change apart from that)

Beam Rifle:
- No change

Energy Sword:
- No Change

Gravity Hammer:
+ Higher blast radius (for players only, don't worry)

Frag:
- No change

Plasma Grenade:
- No change

Spike Grenade:
+ Explosive radius has been greatly increased. Now in line with frags explosive radius
+ Spike come out differently
- Explosive still deals ♥♥♥♥ damage lol
(Great for killing large groups Grunts, or taking out an enemy with low health in cover.)


Enemy Changes:

Grunts:
- Have slightly less health (this was done to make the non-headshot weapons more effective against them)

Jackals:
- Turned the Jackal Major shield orange by obligation
- Jackal Majors are more resistant to flinching
- Jackals are a lot better at using the Plasma Pistol

Brutes:
- Most ranks have a small buff in health (this is mostly done to compensate for stronger weapons)
- Unshielded Brutes take 40% less melee damage (done to make berserk more effective)
- Use Halo 2 berserk animations
- Captains now keep their helmets when they lose their armor
- Have a lot more self-preservation while also being more aggressive when not under fire
- New rank! The Brute Sniper

Hunters:
- Are more accurate
- Are more aggressive
- Turn faster
- Have slightly less health




It's save to say this mod is entirely uncannon, but you might be able to put it somewhere in the timeline with a little imagination if you so desire ;).

I hope you enjoy the map, and if you encounter any bugs, make sure to let me know. Have Fun!
Popular Discussions View All (1)
6
15 Dec, 2024 @ 3:42am
PINNED: Bug Report
Skorly
63 Comments
WuffHaart 9 Jun @ 11:25am 
I don't reccomend it on legendary xD
Dudio Studios ~ YouTube 19 Apr @ 9:01pm 
Join my Discord if you’re interested in modded Halo multiplayer! https://discord.gg/C3YZs34Z (Check my profile if the link doesn't work)
We welcome mod makers who wish to test WIP mods and people from all time-zones!
A5IANpersausion! 1 Apr @ 8:54am 
This was a good time! But I died so many times lol
Jzson 3 Mar @ 11:11pm 
incredible, both brute chieftains felt like real boss fights
joni.boyd463 23 Jan @ 7:18am 
Loved this! Lots of Hog fun and frantic close quarters action.
Best spot to put this in a play-through would be between Sierra 117 and Crow's Nest.
Skorly  [author] 10 Dec, 2024 @ 3:30am 
@Darkfyre There is a version of this map that Isra the vanilla sandbox, including dual-wielding, in my Vanilla Map Pack. You can find it in my collection of mods
Darkfyre 10 Dec, 2024 @ 2:25am 
Ah, seemed like a decent mod, but removing dual-wielding is a deal-breaker for me. Maybe create a version that still has it? I like using extra skulls on legendary to raise the difficulty higher as needed. Dual wielding is like, my absolute favorite thing Q_Q
James Russell 11 Jun, 2024 @ 12:25pm 
i wish there was a mod that let him live
Big fish 4 Jun, 2024 @ 4:03pm 
Awesome little level. I had a ton of fun with the weapon changes and I particularly want to applaud you for changing the absolutely horrendous viewmodel for the Shotgun to something far more fitting. My only issue was the very first fight, it refused to play the script so I got stuck thinking I made a wrong turn for 5 minutes until I jumped up on the little bridge, where it suddenly started it all and I could progress.
Skorly  [author] 11 Mar, 2024 @ 6:32am 
It should show again now!