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Groups could be things like the following (just examples):
Normal Projeciles (cheap, weak projectiles you either can start with or are pretty common by default already)
Heavy Projectiles (stonger more expensive projectiles)
Dangerous Spells
Homing Modifiers
Add Mana (Important enough to warrent it's own group)
Explosives
Useless Spells
Divide By
Greek Letters
Digging Spells
any other group of spells you may want to make more or less common
You could then have a setting for each group to make spells in it more or less common. Outside of these groups there could be setting for adjusting if late game spells appear earlier and how much less/more common they are (or the reverse for ealy game spells appearing later).