Portal 2

Portal 2

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Sidewinder part III: The Threequel
   
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4.912 MB
22 Jul, 2014 @ 1:20pm
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Sidewinder part III: The Threequel

In 1 collection by Solid Jim
Sidewinder trilogy
3 items
Description
Just when you thought it was safe to assume there would be no further iterations of this map.
2 Comments
Solid Jim  [author] 31 Dec, 2016 @ 8:03am 
Thanks for playing/commenting! If I remember correctly, jumping from a standing start on bounce gel should always give you enough altitude after a couple of bounces to get onto a platform two squares up. The problem comes if you hit your head on the lower ceiling. It's not too bad if you're really quick on the draw with the initial portal placements, but in retrospect I could perhaps have made the distance one panel shorter. The distances weren't specifically calibrated for this puzzle; I consciously decided to use the same map for all three iterations of the level as a tribute to Lemmings (no, really.) This is probably the least inspired design of the three, as I only came up with it in response to a sudden and inexplicable desire to use the word 'threequel'.
Mr Vapour Waterhandle 31 Dec, 2016 @ 5:30am 
So I played this before doing the others. Pretty cool puzzle. once I figured out the implications of the funnel button removes place to funnel setup, I started working with flings. For a big while I ran under the assumption that gel height would be retained with 2 floor portals. Had to test it out in full view to be reminded it works like cubes. Though at that point doing the thing that didn't work, I almost had the solution then. Just funnel the gel near the exit area up and follow the gel. Neat. Although I guess the fling wasn't perfect and while there was blue gel near the exit platform, I had to pull some crouch jumping shenanigans to get through, which was a bit annoying. Is it really required to have such a distance to prevent exploits?