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That being said, I find for me it creates the opposite issue visually when working on layers outside. It is kind of jarring to go up a layer from my embark point and suddenly it looks like its the middle of the night. For some people this will not be an issue, and for even more it may be overlooked completely if they never build higher than ground level, but for me I have found it more distracting than the blue hue of the vanilla fog. If this could somehow work that the blue hue remained when outside, but the dark hue was only for underground/inside, I think it'd be perfect for me, but based on what I've picked up that would not be feasible to pull off.
Great mod though! Seriously! Its BEAUTIFUL for underground use and I don't want to discourage anyone from using it!
What if you used different sized fogs on lower z-levels, just on the side of ramps to make it look like a proper down ramp?