Space Engineers

Space Engineers

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Blue Team Medium Shipyard Extended + EDSR
   
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Type: Blueprint
File Size
Posted
Updated
12.757 MB
9 Dec, 2022 @ 7:14am
9 Dec, 2022 @ 8:33am
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Blue Team Medium Shipyard Extended + EDSR

Description
It's Endington's Blue Team Medium Shipyard, expanded to include additional features and facilities! I'm sure that when Endington creates a large shipyard it's going to be a million times better than this extended version, but in the meantime this adds in some functionality that was missing in the original blueprint.

What's Added
  • On site refining capability (9 industrial refineries)
  • Additional cargo storage
  • Additional Hydrogen Storage
  • Fully conveyored oxygen farm
  • Server Room with room for expansion
  • Safe Zone
  • Trade Hub capabilities
  • 2 large ship docks
  • Jump capability
  • Station stabilization system (thrusters and gyros)
  • 10-pod cryogenics bay
  • Greenhouse
  • Conveyor sorters rearranged for recycling system

While it's set up for Eat. Drink. Sleep. Repeat! and uses the farming blocks from Plant and Cook, the greenhouse section was set up as a fully independent block of the station, and can be easily deleted if you don't want to utilize it. Everything else in the station is vanilla. Additionally, if you are going to build this station from a projector, I'd recommend setting up Viktor's Multigrid Projector first.

Scripts and Timer Block notes
I've set up the following scripts inside the server room.
Whip's Auto Door ended up working surprisingly well with the original TB-controlled airlocks, so all of the original airlock TBs are intact, along with additional TBs added for the new dock airlocks. Automatic LCDs was added to provide feedback for all airlock doors, indicating the current status of the airlock.
The large dock with the merge blocks has two airlock modes for it - Airlock Mode and Docking Mode. In Airlock Mode the airlock doors are controlled via timer blocks the same as any other airlock in the station, In Docking Mode, the assumption is made that you have a ship docked via the merge blocks and have a sealed passage, so both airlock doors are opened up and then shut off to keep the Auto Door script from closing them. In the event of accidental activation, the large gate at the opposite end of the dock will close to stop the air loss, and will open back up automatically as soon as pressure has been restored to the area.

Check out the original here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884452599
2 Comments
Gazingus Dingle Bordaviq VI 14 Dec, 2022 @ 3:12pm 
I made an upgraded version myself but this one is far more expansive. I didnt post it, but i did make a separate refinery station to supply the original. looks good
Dan Sher 10 Dec, 2022 @ 1:03am 
Looks like a pretty good upgrade!