Halo: The Master Chief Collection

Halo: The Master Chief Collection

65 ratings
Halo Reach Reimagining (Firefight)
   
Award
Favorite
Favorited
Unfavorite
Engine: HaloReach
Game Content: Firefight
File Size
Posted
Updated
10.147 GB
9 Dec, 2022 @ 11:16pm
5 Mar @ 9:51am
9 Change Notes ( view )

Subscribe to download
Halo Reach Reimagining (Firefight)

Description
Enemy Ranks

- All Covenant Ranks have gotten a visual color overhaul to be more vibrant and adherent to rank structures that Reimagining has created.

?The Elites

- Elite Honor Guards are Dark Red/Steel wearing Elite Honor Guard Armor, they usually are found around Zealots and Generals.

- Stealth Elites return and are a bright Cyan color reminiscent of their CE counterparts wearing H2A Elite Armor.

- Spec Ops Elites are now a dark black with purple highlights, losing their cloaking abilities but have stronger shields.

- Elite Rangers have a major variant that resembles the coloration of the old H2 Elite Rangers.

- Elite Ultras Berserk properly now, don't get too close or kill all their friends first now, they also berserk on Shield Break, Generals can berserk as well.

?The Brutes

- Save for their Jumppack Ranks, every Brute Rank from 3 made their return, from Brute Minors-Majors Captain Minors-Ultras, to Stalkers and Bodyguards:
?Regular Brutes:
??Minor - Blue
??Major - Red
??Ultra - Violet
?Brute Captains:
??Minor - Red
??Major - Gold
??Ultra - Seafoam Green

- Brute Pillagers wear Minor Armor, with the major wearing a Captain Helmet, they wield Human Weapons and Grenades with minors colored in brass and majors in rustic orange.

- Brute Spec Ops also appear as they are dark red and lead other Spec Ops Grunts.

?The Hunters

- The Reach Hunter with the Fuel Rod Cannon have been rebranded into Hunter Majors from ODST, appearing with a Golden hue, Hunter Minors shoot the Assault Beams from Halo 2/3 and are a more striking Blue.

- Hunter Ultras are White in color and fire a Barrage of three Plasma Bolts such as a Phantom Turret.


?The Grunts

- Grunt Bodyguards are a light blue/sky blue, using weak energy shields to bolster their survival odds.

?The Jackals

- Jackals get their old Halo 2 shield colors, a light blue and yellow.

- Jackal Ultras Carry slightly more powerful weapons, wearing a Skirmisher helmet and a Magenta Shield.

- Skirmisher Spec-Ops are purple Skirmishers that have access to cloaking technology and weak shields, they are a bit craftier and better trained than their rowdy counterparts.

New and Returning Weapons

Around several new weapons arrive in Halo Reach Reimagining Firefight mode:

- A Plasma Launcher Variant, the Plasma Suppressor which fires 2 round burst of plasma bolts, and when charged, fires out 5 of them.

- The Tri Plasma Pistol is a red Plasma Pistol that fires 3 bolts of plasma at a time, but is liable to overheat faster.

-Brute Plasma Repeater is the opposite of the Plasma Repeater, at first it fires slow but speeds up over time.

- The returning weapons are the Battle Rifle, Covenant Carbine, Beam Rifle, SMG, Brute Plasma Rifle and Mauler.

-The Mauler is tweaked, now its a Fully Automatic Hand-Shotgun, also curiously pushes away enemies.

- The Brute Shot is added to FireFight, it acts like a turret weapon and thus has received a bit of a buff to reflect this.

- Added the HR Concept Art LMG to FF Maps.

- Added Halo Infinite Weapons to the rotation

Firefight Changes

In addition to the general changes, Firefight will now have a bigger enemy variety not just in ranks, but in composition, now with every wave you will face a more varied concentration of enemy squads.

Elite Zealots have been thrown into the mix and on Unearthed, there's a chance you may come up against a Field Marshall.

Drones have been implemented into Skirmisher waves, they might not be fully working atm but they function all the same.

Credits:

SMG, BR, and Pistol by VKMT

Reach Concept art M73 Light Machine Gun by SkullMuncher3

Brute Shot by LoneTigerKing

New Elite Models Parts by Lachiebuzzx

For SFX replacement, put this into your haloreach/fmod/pc in your MCC folder.

https://mega.nz/file/TVZ2WL4D#Z1QAatBw-bZ0RBZFp1R2F-dWiy6MkOd844J54Ml_76E
36 Comments
Lincoln.The.Description 13 May @ 2:26pm 
haven't played it but I love it.
[-:-]Harbinger  [author] 27 Mar @ 11:44am 
@Patali ironically enough I was trying to make some new Firefight maps at one point.
[-:-]Harbinger  [author] 27 Mar @ 10:35am 
Username Checks Out.
343 killed halo 26 Mar @ 1:13pm 
putting 343 weapons in a bungie title should get you banned from steam modding
Powderpuff 5 Mar @ 9:04pm 
If you could add any MP maps or others with more color etc that would be amazing, because I love Reach's gameplay but it needs some more visual variety. Which your mod is awesome for as far as the enemies
[-:-]Harbinger  [author] 3 Mar @ 10:56pm 
Okay, I'll update them so they'll be up to par then.
Green Narukami 3 Mar @ 8:21pm 
yup it did
[-:-]Harbinger  [author] 3 Mar @ 8:18pm 
Oh, I thought it was just a hotfix, did it mess with mods again?
Green Narukami 3 Mar @ 5:53pm 
Ey bro can you update the mod for the newest MCC patch, this is the best halo reach firefight mod on the workshop it would be cool if you could update it.
[-:-]Harbinger  [author] 13 Feb @ 12:10am 
There was the idea of making some Reach MP maps into FF maps.