Dwarf Fortress

Dwarf Fortress

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Age of Man - Fantasy Races
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5.223 MB
10 Dec, 2022 @ 7:32am
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Age of Man - Fantasy Races

Description
This mod adds playable human civilizations to the world.

This is an alternate version of the mod Age of Man that keeps the original fantasy races in the game.

Features of Human Civilizations:
> Adds a sawmill (workshop) where 1 wood log can be cut into 5 wooden blocks.
> Adds a stonecutter (workshop) where 1 stone boulder can be cut into 5 stone blocks
> Adds a glasscutter (workshop) where 1 raw glass can be cut into 5 glass blocks
> Adds a bulk kiln (workshop) where 1 clay boulder can be made into 5 clay bricks
> Adds a bulk wood furnace (workshop) where 1 wood log can be made into 5 charcoal
> Adds a reaction to make wooden mechanisms at the carpenter's workshop.
> Adds a reaction to create wooden statues at the carpenter's workshop.
> Adds a reaction to make wooden slabs at the carpenter's workshop.
> Adds a reaction to create an iron anvil at a smelter using 5 iron bars.
> Adds reactions to encrust weapons and armor with gems at the crafter's workshop
> Adds a reaction to create quivers out of cloth at the clothier's workshop
> Adds the following nobility positions to humans available dependent on settlement size (village, town, city):
• Rulers: king/queen, duke, count, baron, lord/lady, [squad members: crown guards, royal guards]
• Administration: steward (manager), chamberlain (bookkeeper), chancellor (broker), physician (chief medical)
• Diplomacy: foreign ambassador (diplomat), royal emissary (outpost liaison)
• Law Enforcement: knight, executioner, guard captain, [squad members: village guards, town guards, city guards]
• Military: constable (general), field marshal (lieutenant), sergeant (militia commander), man-at-arms (militia captain), [squad members: man-at-arms]
> Adds preferred religious spheres to the human civilizations
> Adds nine personality trait ranges to humans: pride, greed, lust, envy, gluttony, anger, stress vulnerability, gregariousness and ambition.
> Changes the following skill learn rates and rust rates for humans:
• Skill learn rates doubled and rust rates halved for wood cutting, carpentry, wood crafting, growing, fishing, swords and bows.
• Skill learn rates slightly increased and rust rates slightly decreased for spears, armor and shields.
• Skill learn rates halved and rust rates doubled for mining, masonry and stone crafting.
Popular Discussions View All (2)
6
1
14 Aug, 2024 @ 2:02pm
I made my own updated version of this mod
Samoja
0
9 Sep, 2023 @ 2:32pm
Potential Glitch
brooksriley75
18 Comments
BloodW0lf 1 Aug, 2024 @ 8:45pm 
any chance for an update?
Fantastic Fwoosh 6 Oct, 2023 @ 9:52am 
A bug: You can't recall soldiers from conquered sites, because the nobility listings don't have a position with [RESPONSIBILITY:DELIVER_MESSAGES]
Fantastic Fwoosh 6 Oct, 2023 @ 9:50am 
Yes they can @Count , but if you ask me, its more fun to manually remove it, so there's more pressure to trade/raid/seize from dwarves for it, at least on this module while dwarves are around.

Humans can also experience strange moods, but id probably remove that too for similar reasons and encourage dwarves to join the site through long term visitor vacancies instead. Its a lot more similar to baseline dwarf-fortress than other human-playable mods.
Count of Boi Pussy 12 Mar, 2023 @ 4:23pm 
Can Humans make steel with this mod?
Quilboar 25 Feb, 2023 @ 3:47pm 
military title suggestion:

High constable (general), marshal (lieutenant), constable (militia commander), sergeant (militia captain), [squad members: man-at-arms]
Mode: Topuria 17 Jan, 2023 @ 11:49pm 
when 180 population or more game crashes to desktop when saving specifically when offloading units
Lizy_Sticks 2 Jan, 2023 @ 11:12am 
humans cant build minecarts to make quintime stockpiles D:
Dankovsky 30 Dec, 2022 @ 1:20pm 
When this mod is enabled statues of humans use the generic statue sprite instead of the human statue sprite, i.e. cubes.
Rocky Bukkake 26 Dec, 2022 @ 12:25pm 
I don't think this is compatible with vanilla creatures expanded.
SilverBullet 25 Dec, 2022 @ 7:01am 
@Sticky you need to modify entity_default.txt . search [TOOL:ITEM_TOOL_MINECART]