Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,959 ratings
Districts don't Remove Features(Including Natural Wonders)
11
11
5
5
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
File Size
Posted
Updated
3.389 KB
10 Dec, 2022 @ 7:46pm
8 Sep, 2023 @ 1:27am
3 Change Notes ( view )

Subscribe to download
Districts don't Remove Features(Including Natural Wonders)

Description
This mod allows all districts to be built on all features without removing it (Including Natural Wonders).

For example, you can build industrial zone on fissure, and then build campus and aqueduct adjacent to it. Thus you can have the best adjacent bonus.

This mod can work well with any new districts or features added by other mods. You can tell us your problems here.

Included in collection Nea's mechanism improvements

Mod Support

Popular Discussions View All (1)
2
23 Aug, 2023 @ 12:49am
救救epic孩子,来个网盘链接吧
7758521
81 Comments
猫耳小龙 25 May @ 6:23pm 
好像只是不移除地貌本身,并不会使地块的产出发生变化,比如建造了雨林庙后,建造在雨林上的区域/奇观依然无法吃到雨林庙提供的科文加成
HighRider101 21 Apr @ 5:08am 
Hey can you update this to the latest version of the game so its not annoying when adding it?

Thanks :)
奥比岛之超级拉姆 13 Mar @ 1:56am 
我想问一下,那会移除地块的产出吗?
1454935198 3 Feb @ 10:15am 
简介补充:移除森林,会让圣地的相邻加成下降吗?
-在原版,在拍下区域和自然奇观时,会移除地貌,降低魅力,以及区域的相邻加成。
订阅此模组,其他区域可以建在地热裂缝上,学院在相邻时仍然能享受相邻加成,
军营可以拍在青春之泉上,这样部队无需移动,生产出来便有buff。
还能让每个区域都被树环绕,提升单元格魅力,为临近圣地提供基础,真正实现环境保护。
可惜建立市中心时,仍会移除这些地貌,不能增加/减少市中心的防御。
我是逆蝶 22 Oct, 2024 @ 8:47pm 
@咸鱼 你找到老版本了吗 我为什么找不到
咸鱼 21 Oct, 2024 @ 8:14pm 
@黑光_G门 谢谢大佬 就是这个MOD~
黑光_G门  [author] 21 Oct, 2024 @ 4:51pm 
那是区域和奇观不移除产出,更新之后暂时被steam屏蔽,作者主页 https://steamhost.cn/steamcommunity_com/id/PhantomJ_M
咸鱼 21 Oct, 2024 @ 12:52am 
大佬请问您原来是不是有个MOD是区域建在树林或雨林上面保持树林和雨林的产能的?那个MOD怎么找不到了?
Cookies0921 14 Aug, 2024 @ 3:07am 
资源上盖区域的Mod应该怎么写鸭:steamsad:数据库表真看不明白:steamsad:
黑光_G门  [author] 31 Jul, 2024 @ 8:33pm 
这个mod对加载速度影响并不大才对,数据库加载是极快的,慢的是美术资源模型资源