RimWorld

RimWorld

248 ratings
Det's Battle Meds
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Mod, 1.4, 1.5, 1.6
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Posted
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1.112 MB
11 Dec, 2022 @ 11:46am
18 Jul @ 5:59am
5 Change Notes ( view )

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Det's Battle Meds

Description


This mod introduces 4 new medical items, Herbal Powder, made with herbal medicine, Industrial Stimpacks, which can be crafted at drug labs and Glitter Stimpacks which can be found from quests or can be bought. It also adds industrial Adrenaline Shots that can also be crafted at drug labs.

I heavily suggest using Mehni's Pick Up and Haul with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058

GitHub link, for non-steam players: https://github.com/DetVisor/Det-s-Stimpacks
Discord server (I'm still setting it up): https://discord.gg/SMymQRCgrZ



The 4 new items can all be found, crafted, or bought.

Herbal powder can be crafted with 2 herbal medicine at crafting spots.

Industrial stimpacks will spawn on most traders, both caravans and orbital traders, alternitavely, they can be crafted at drug labs after the Medicine Production research for 2 Neutroamine and 5 steel each.

Glitterworld stimpacks can be bought from exotic traders or can be found as quest rewards.

Adrenaline Shots can be made with 3 Neutroamine and 5 plasteel each.

The stimpacks and powder raise regeneration rate and lower pain, stats are listed under this:

Herbal Powder: 0.95 pain factor, 20% boost to natural healing. Lasts roughly 2 hours.

Industrial Stimpack: 0.85 pain factor, 80% boost to natural healing, 0.5 total bleed factor. Lasts 3 hours.

Glitterworld Stimpack: 0.50 pain factor, 300% boost to natural healing, 0.30 total bleed factor, 50 regeneration rate. Yes they can even regenerate limbs and organs. Lasts 6 hours.

Adrenaline Shot: 0.05 pain factor, 0.9 bleed factor, +10% to moving, +20% to breathing and +15% to blood pumping. Lasts 3 hours.

This mod should be compatible with CE.



All art and XML made by me.

Many thanks to:
Various friends for helping my smooth brain.
Zomuro for writing the descriptions.

[ko-fi.com]
84 Comments
kootranova1 19 Jul @ 12:38am 
Sorry if i'm mistaken. When I right click on a stimpack with a colonist, there is no option to pick it up, only to haul, merge, or inject.
I have the pick up and haul mod installed.
ParaNautic 18 Jul @ 5:45pm 
thx
Strangely unnormal 18 Jul @ 1:13pm 
1.6 hell yeah, ty
Filipino Goku 18 Jul @ 7:44am 
Thank you for the prompt update!!!
BlueEagle421 18 Jul @ 7:25am 
Cool!
DetVisor  [author] 18 Jul @ 6:00am 
1.6 update.
- Added compat with Ushanka's Glitterworld Expansion, you can now make Glitterworld Stimpacks.
Filipino Goku 15 Jul @ 9:12pm 
I miss this mod dearly on my 1.6 playthrough. It was always super fun having my guys pop a stimpak or administer it to downed allies in the field. Hoping for a 1.6 update!
(≡◉‿‿◉≡) 13 Jul @ 8:13pm 
1.6 :)
Nam 21 Jun @ 6:54pm 
also works great with the IV Drug Infuser mod from my limited testing, only 1 IV can work at a time. This lets you setup frontline hospitals that auto inject pawns that crawl to them (and many other cool things)
Nam 21 Jun @ 6:53pm 
Seems to work in 1.6 beta with the missmatch warning