Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mattock Class Rail Destroyer
   
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Tags: Ships
File Size
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633.418 KB
12 Dec, 2022 @ 1:52pm
14 Jan, 2023 @ 5:55am
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Mattock Class Rail Destroyer

In 1 collection by Falderol
Nahtlic Industries Ship Collection
18 items
Description
The Mattock Class Destoyer is Nahtlic Industries Premier Space Superiority Platform. Well shielded, bristling with point defense and with all variations featuring a top speed around 85 m/s, it is designed to kite and fan down oppnents from afar.

# Mattock Mk1
Crew: 96
Materials: 10408 Steel, 1293 Coils, 1377 Hyper Coils, 472 Tri-Steel, 12 Diamond, 14 Processors, 80 Uranium
Armament: 24 Point Defense (8 Forward, 5 Each Side, 6 Rear), 2 Eleven Segment Railguns
Armor: 8 Forward Overlapping Small Shields, 1 Layer and 1 Large Shield Sides, 7 Layer and 1 Large Shield Rear
Utilities: Sensor Room
Speed: 50.8 m/s Forward, 83.8 m/s Reverse

# Mattock Mk2
Crew: 104
Materials: 10988 Steel, 1649 Coils, 1457 Hyper Coils, 452 Tri-Steel, 16 Diamond, 16 Processors, 104 Uranium
Armament: 24 Point Defense (8 Forward, 5 Each Side, 6 Rear), 2 Ten Segment Railguns,2 Missile Launchers and Factories
Armor: 8 Forward Overlapping Small Shields, 1 Layer and 1 Large Shield Sides, 7 Layer and 1 Large Shield Rear
Speed: 49.3 m/s Forward, 83.0 m/s Reverse

# Mattock Mk3
Crew: 160
Materials: 15260 Steel, 2331 Coils, 2033 Hyper Coils, 704 Tri-Steel, 28 Diamond, 18 Processors, 128 Uranium
Armament: 52 Point Defense (18 Forward, 7 Each Side, 12 Rear), 4 Ten Segment Railguns, 4 Missile Launchers and Factories
Armor: 4 Forward Large Shields, 4 Forward Small Shields, 1 Armor, 1 Large Shield Elsewhere. 6 Armor Rear
Utilities: Sensor Room, 2 Mining Lasers
Speed: 60.2 m/s Forward, 88.2 m/s Reverse

The rear armor can be replaced with storage for slightly more speed and carrying capacity. If you are confident you won't blunder into getting attacked from behind.
5 Comments
Falderol  [author] 1 Feb, 2023 @ 12:53pm 
Atomic, in career mode and if you add the ship to an existing grid it won't have the crew settings. But if you go into creative and spawn it in they will be there.

In general, the idea is to minimize the maximum travel time. So have the crew closest to the power go to the furthest guns, and the crew furthest from the power go to the closest.
Atomic 31 Jan, 2023 @ 2:49pm 
I like your ships very much, but it seems to not import the crew settings. how did you set up the railgun energy suppliers to make it most efficient?
Falderol  [author] 19 Dec, 2022 @ 5:44am 
Don't mind at all, thank you for the shoutout.
Yaddah 19 Dec, 2022 @ 5:21am 
I hope you don't mind that I used this ship in one of my test screenshots. I needed a capable Railkite to go up against. I credited you and linked to this file in my own workshop file.
malakhglitch 19 Dec, 2022 @ 5:08am 
It actually looks like the traditional Nordic representation of Mjölnir. :steamthumbsup: