Space Engineers

Space Engineers

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Guided Heli Missiles Rebalanced
   
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Type: Mod
Mod category: Block
File Size
Posted
20.548 MB
12 Dec, 2022 @ 5:14pm
1 Change Note ( view )

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Guided Heli Missiles Rebalanced

In 1 collection by V L A X
Survival QoL and Improvements
24 items
Description
(Subject to further re-balancing pending further testing)
(Let me know if you have a balancing suggestion)

Serza's original mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2841320639

Though these were intended for helicopters, I found them to useful on Jets. Also, a small grid with a ton of these missiles could take down some large grids from a ridiculous distance at relatively little cost to the attacker.

Re-balanced characteristics for small-grid combat and more distinct roles. Designed for a PvP scenario I am working on with a top speed of 300m/s.




Changes:

-Fire rate of all missiles is severely reduced to discourage missile spamming, making their use more tactical.

-AA missile has significantly reduced damage and slower speed.
400 explosive damage. 10 meters radius. Top speed 450m/s. Guided.

-AT missile has significantly reduced blast radius but retains its high damage within the radius.
12,000 damage in a radius of 3 meters. Top speed 230m/s. Guided.

-Torpedoes have a large splash radius with 1000 damage.
1,000 damage in a 10m radius. Top speed 250m/s. Guided.

-Trinity missiles take the role of a fast, slightly faster-firing missile that remains balanced. Intended to reliably do splash damage in the hopes of damaging an exposed hinge or rotor. Not for use against heavy armor.
70 damage, 7m radius. Top speed 300m/s. Unguided.

-HE Rockets (Firestorm) have had their fire rate reduced slightly, but not detrimentally. Rocket pods have a high-risk-high-reward use case against small grids now.
100 damage in 1 meter radius. Top speed 739 m/s.



Serza's workshop page indicates that editing and reuploads are allowed. Thanks Serza!
4 Comments
V L A X  [author] 24 Aug, 2023 @ 7:38pm 
Thanks for making it open for modification! <3
Serža 23 Aug, 2023 @ 12:56pm 
nice, i love seeing people experiment with modding! this is the exact reason I make my mod files open for everyone.

MAJ. Tom probably meant another version of that mod which has changed crafting recipes to 0 uranium. so it should work no problemo
V L A X  [author] 6 Jan, 2023 @ 3:29pm 
Not sure what you mean. This mod uses the identical block names and types, it just modified damage models.
Tommygunn 5 Jan, 2023 @ 9:11pm 
Does it still work with the non uranium missiles?