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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356355823 - Autumn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356359567 - Winter
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356357716 - Dark
I liked that scenario very much. Action and adventure mixed and some mystery to it. Very well done! I had no problems, only the typical ArmA buggs.
Thanks a lot!!!
https://youtu.be/5ChyC3btack
I noticed that upon loading save/continuing, zombies do some weird stuff when killed, their ragdoll doesn't work as it should. You would have to see it yourself. Kinda immersive-breaking when dead bodies are jumping around but fortunately there aren't any dynamically spawned hordes so there's almost 0 chance to waste ammo on these bodies. Perhaps it's the zombie mod, perhaps it's because of the map as other manually placed "physx" objects like backpacks sometimes jump, too.
The infection can now be fought against with enzymes, found in the various crates scattered throughout the map, or bought from vendors at 850$ a pop.
_unit setVariable ["infected", -1, true]; - is to "cure" the infected but will be overwritten as soon as units is hit by zombie again.
_unit setVariable ["isMutant", true, true]; - is to prevent friendly fire for zombies, it might work as long as it doesn't make the affected unit enemy to everybody else.
As for the clipping, honestly don't really know what to do, buildings are quite iffy in this map :/
Will make the guys invulnerable just to be sure.
Also is the infection thingy from Necroplague enabled? I'm getting damage from the zombies that cannot be healed.