Arma 3
Not enough ratings
OPENZONE REDUX [SP OPEN WORLD EXPERIENCE]
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.645 MB
13 Dec, 2022 @ 4:07am
14 Dec, 2022 @ 9:13am
2 Change Notes ( view )

Subscribe to download
OPENZONE REDUX [SP OPEN WORLD EXPERIENCE]

In 2 collections by Kicsi Dope
All My Missions
75 items
Open World Missions
4 items
Description
Get into the shoes of Vitya, a young but adventurous stalker, ready to do any work, for the right price. Things look dire after your father's death, but new developments may signal a brighter future.

Kutuzov, a crazy old man has spent his life determined that the zombies infesting most of the town are controlled centrally, and thus there is a chance for salvation. Vitya helps the locals find out that Kutuzov may not have been so crazy after all...

FEATURES
  • 40+ hand-crafted locations on an open-world map. Discover new weapons, equipment or environmental storytelling
    wherever you go.
  • 12 quests with 130+ lines of written dialogue (sadly no voice acting).
  • Bigger quests have tangible effect on the persistent open world (ex: if you help someone repair their ride out of their
    zone, next time you may find them taking that vehicle away, or find their place empty, having already left.)
  • Main and sidequests
  • Quests are mainly to give the player direction, don't be afraid to explore off the beaten path. I did not make all the locations just so no one would see them.
  • Handful of Resting points scattered throughout the map. Visit them to skip time and heal up.
  • Economy: Collect money from contracts or loot it from places on the map, to spend it in one of the three shops.
  • Radiation: Working radiation system. Take on the specified mask to counter its effects.
  • 2-4 hours of content. May be more if you want to explore.

RADIATION

This scenario uses a modified version of ALIAScartoon's Radiation script. If you want to see the demo, you can find it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=909790601
NOTE: you do not need to download it separately. The script is included with the scenario.

USAGE:

There are three types of radiation in the Zone:
  • Type A: Countered by the CT-12 mask, you will notice it by the geiger noise rising in random areas. By far the most common.

  • Type B: Stronger radiation countered by the SF-12 mask. Don't worry, big text on screen will notify you when near a Type B area. Only a handful of places are this type.

  • Type C: Strongest radiation by far. Countered by putting on the SF-12 and a special safety suit together. Endgame content.
PERFORMANCE
Performance has been masively improved by ditching the outdated Zombies and Demons mod.

Performance is stable by ArmA standards, thanks to dynamically simulating the player's surroundings. Lowering view distance and not having 3 chrome tabs in the background is advisable though.


====================
AN IMPROVED VERSION OF THE ORIGINAL I MADE A WHILE AGO
Changes:
Improved performance
Bugfixes
Zombies and Demons mod replaced with Necroplague (Check required Items!)

This is by no means an easy scenario, save often.

Would you like to see any changes? Fast travel? Changes to a quest or an area? Write in the comments, since as always, any type of feedback is very much appreciated.

Have fun!
10 Comments
Kicsi Dope  [author] 31 Oct, 2024 @ 2:20pm 
So long as it does not cause bugs I don't see why not.
honger 28 Oct, 2024 @ 12:30pm 
I hope the mission author doesn't mind this kinda-self-promotion – I uploaded a few retexture mods of the Chornobyl Zone map to the Workshop (created by the terrain author, who for some reason never posted them on Steam Workshop), and they work with the scenario just fine. You can easily change the atmosphere from summer to autumn, winter, or a more "dark" environment.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356355823 - Autumn
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356359567 - Winter
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3356357716 - Dark
ye_mao 18 Oct, 2024 @ 2:49am 
so good ,epic:steamthumbsup:
ACKIZ 4 Apr, 2023 @ 12:15am 
Hello,

I liked that scenario very much. Action and adventure mixed and some mystery to it. Very well done! I had no problems, only the typical ArmA buggs.
Thanks a lot!!! :steamthumbsup:

https://youtu.be/5ChyC3btack
honger 14 Dec, 2022 @ 10:40am 
Cool, glad to see the mission running smoothly now btw, way better experience.

I noticed that upon loading save/continuing, zombies do some weird stuff when killed, their ragdoll doesn't work as it should. You would have to see it yourself. Kinda immersive-breaking when dead bodies are jumping around but fortunately there aren't any dynamically spawned hordes so there's almost 0 chance to waste ammo on these bodies. Perhaps it's the zombie mod, perhaps it's because of the map as other manually placed "physx" objects like backpacks sometimes jump, too.
Kicsi Dope  [author] 14 Dec, 2022 @ 9:18am 
I nevertheless made most friendly NPC-s invulnerable, just so one can't break the game by running over a later questgiver or something.
Kicsi Dope  [author] 14 Dec, 2022 @ 9:16am 
Alright, thanks for the help man. Seems isMutant does not change the AI at all, it is just a "DO NOT ATTACK" flag for the unit, which seems to work just fine for this purpose.

The infection can now be fought against with enzymes, found in the various crates scattered throughout the map, or bought from vendors at 850$ a pop.
honger 13 Dec, 2022 @ 8:51am 
From what I have noticed there's only one armed guard there, if you could add one or two guys outside or place one per each room, perhaps it could help. I remember Ravage having a safezone/blacklist module that caused zombies and/or enemy units to flee away or despawn. If Necroplague has something similar, it could work as a safety measure. I'm not sure if making them invulnerable will help because AI is prone to infection too, and it has it's custom "damage" thingy.

_unit setVariable ["infected", -1, true]; - is to "cure" the infected but will be overwritten as soon as units is hit by zombie again.

_unit setVariable ["isMutant", true, true]; - is to prevent friendly fire for zombies, it might work as long as it doesn't make the affected unit enemy to everybody else.
Kicsi Dope  [author] 13 Dec, 2022 @ 8:27am 
Yep, I'll make it so it is not too hard to get some medicine.

As for the clipping, honestly don't really know what to do, buildings are quite iffy in this map :/
Will make the guys invulnerable just to be sure.
honger 13 Dec, 2022 @ 5:06am 
Zombies clipped through the Bookstore building and killed the doctor that gave me a quest. :/

Also is the infection thingy from Necroplague enabled? I'm getting damage from the zombies that cannot be healed.