Steam'i Yükleyin
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Bir çeviri sorunu bildirin
fire_layer.smd --> fire.smd
reload_layer.smd --> reload.smd
melee_layer.smd --> melee.smd
then either:
* In each of corresponding $sequence, find and delete these line:
delta
subtract "@..." 0 (high chance they starts with @)
subtract "@..." 0 --> subtract "a_idle_1" 0 (with a_idle_1 being the idle animation, specified by a $animation above within your .qc)
ikrule "lhand" touch "(your gun's parent bone)" (check idle $animation for bone's name)
ikrule "rhand" touch "(your gun's parent bone)"
Those 2 lines glue your hands to your weapon, so the edit must be made accordingly, for example:
- When firing, if both hands hold your gun the whole time, then edit as above
- When reloading, if left hand moves to change mag, right hand remain on grip the whole time, then edit like this:
ikrule "lhand" release
ikrule "rhand" touch "(your gun's parent bone)"
Also does it go off when running?
You may also need to delete "ikrule" in $sequence unless you know how to deal with them.