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If you want a rationalization for this, think of it as the microbes of the Rim developing resistance to the drug because of overuse.
maybe after reaching certain skill thresholds in their chosen curiosity, they could get race-specific boons for that specific skill
e.g. starting from level x in crafting, a craft-curious pawn gains y% chance to not consume resources when crafting, increasing per level up to a maximum of z%
high level cook-curious pawns could have increasing mood buffs for meals they cook to represent how they learn food presentation, etc etc
a different idea could be giving genies strong and immediate buffs towards their current curiosity, but having their chosen curiosity temporarily flit around to different subjects after reaching a point of satisfaction in their "main" one
also, maybe there's something to making genies innately advantageous as mechanitors or when dealing with mechtech?