Victoria 3

Victoria 3

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14 Dec, 2022 @ 10:01am
29 Jun @ 4:58am
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More Character Traits

Description
Updated for 1.9
  • 'Background: Entrepreneur' has been removed and replaced with 'Background: Publisher' - this is due to the addition of the Entrepreneur skill levels in the base game
  • Some traits have extra modifiers for the new executive character types
  • Executives will not get any of the 'Background' type traits as they automatically get the Entrepreneur skill levels (in the same way how Generals/Admirals don't get 'Background' type skills)

Description

This mod adds 41 new character traits to the game. This creates a greater diversity of characters, and adds more flavour to the game.

If you're sick of seeing so many of your characters as Bandits then this mod will help! More character traits mean you're less likely to see the same traits keep coming up on your characters all the time. I know opium addiction was quite the thing in the game period, but I got a little tired of all my politicians and generals being opium addicts and found it quite immersion-breaking. So this mod is also great for those of you who like the roleplay aspect of the game.

If you're not aware, the game splits the different character traits into three categories: Conditions, Personalities and Skills

More Conditions

Since Paradox fixed the character aging problem in the 1.1 patch, it means character health now has an influence on how long your character lives (A character with 0% health has a chance of dying between 50 and 80. A character with 200% health has a chance of dying between 70 and 100). But guess what? Most of the existing character traits only give a malus to health. This means most characters don't even reach the age of 80. That may be more realistic to an extent, but this mod adds a few characters traits relating to healthy activities and hobbies that your character may randomly get. These new Conditions give a slight increase to health and therefore an increased chance of a (slightly) longer lifespan. Some of these also give other modifiers.

  • Rambler
  • Hunter
  • Horse Rider
  • Swimmer
  • Fencer

More Personalities

Characters usually only end up with one personality (some historical characters end up with two), so these new personalities fit seamlessly in the game and add more variety. These typically affect a character's popularity, one or two affect health, but they also give command modifiers (for generals/admirals), country modifiers (for rulers) and/or IG modifiers (for IG leaders).

  • Absent-Minded
  • Appeaser
  • Arbitrary
  • Calm
  • Corrupt
  • Deceitful
  • Eccentric
  • Greedy
  • Kind
  • Tough
  • Uncouth
  • Wasteful

More Skills

Most existing skills in the base game are either politician only (eg Inspirational Orator) or general/admiral only (eg Expert Offensive Planner). But there are also some skills that can apply to any character type. By default, there are just two: Explorer and Bandit. This mod adds a few more skills that can apply to any character.

  • Chess Master
  • Philanthropist
  • Artist
  • Well-travelled

New: Character Backgrounds

Currently, these only get assigned to politicians and not generals or admirals. My aim is for these traits to represent what the character did before they got in to politics and how that background shapes their abilities. They each have effects for the character as IG leader, and they each have two country modifiers (for rulers): one bonus and one malus.

Some of these traits will only appear on characters of specific IG groups (eg Mill Owner may be assigned to an Industrialist character but won't be assigned to a Trade Union character). Some of them require specific technology before they'll appear (eg Banking is required for the Banker background). And some of the "lower-class" related backgrounds (such as Labourer and Farmer etc) will only appear if your country has both Socialism and a literacy rate over 60%. Also, some will only appear with or without specific laws (eg Landed Elite won't appear if you have Command Economy).

Technically, the game still treats these as "skills" but each politician should only ever have one. Though due to RNG there's still a chance that a politician might not end up with any of them.

Also note, historical characters won't receive one of these backgrounds. It just didn't make sense to assign them a random one which might not be historically accurate.

  • Academic
  • Banker
  • Bureaucrat
  • Clerk
  • Doctor
  • Inventor (previously Engineer)
  • Publisher (previously Entrepreneur)
  • Mill Owner
  • Farmer
  • Journalist
  • Labourer
  • Lawyer
  • Merchant
  • Military Officer
  • Landed Elite
  • Police Inspector
  • Political Dynasty
  • Religious Leader
  • Soldier
  • Teacher

Future Plans
  • I still have a few more ideas for more character traits that I'd like to add - in particular, the (generic) skills category.
  • I plan to add some specific events that can fire for characters with certain traits, or events that might add a specific trait to a character. I also like the idea of an event that might fire to "elect" the new leader of an IG group and give you a couple of options of what background the character comes from. Or events that might remove certain traits!

Compatibility

This mod does not change any existing character traits or events. In fact, it doesn't change any existing game files at all so should be compatible with just about anything. Though I would recommend only starting using this mod with a new game. Though you can start using the mod halfway through a play-through; you will only start to see these new traits appearing on new characters.

Localizations

Previous Versions

Older versions of this mod for use with older versions of the game can be found here[github.com]. Just download the zip file and extract it to your mods folder.

Help Needed

  • If anyone would like to help translate/create localizations for other languages, please get in touch!
  • My art skills are pretty poor and I think the icons for these traits are rather basic and a bit too modern. If anyone would like to help me create better ones, please get in touch!
Popular Discussions View All (4)
1
1
7 Oct, 2024 @ 10:30am
Russian localization
Essen
2
31 May, 2023 @ 11:17am
Polish localization
Zszywka
2
21 Jan, 2023 @ 11:07am
Brazilian translation
Íkaros
52 Comments
STEPHANVS 9 Jul @ 10:07pm 
the goat is back!
witchveil  [author] 29 Jun @ 5:01am 
Now updated for 1.9. Thanks for your patience. Let me know if you spot any issues.
witchveil  [author] 25 Jun @ 10:10am 
Running the mod now shouldn't break your game but some of the modifiers just won't do anything.

I'm hoping to have an update ready by the end of the weekend. Hold tight folks x
arbenzlola 23 Jun @ 4:33am 
It's been working for me fine
IvanFTW 19 Jun @ 4:17pm 
yeah but sometimes it still works you know
Lulu 19 Jun @ 11:36am 
If you read the literal first paragraph you see that yes and update will take time.
IvanFTW 19 Jun @ 10:40am 
Does it need updating for 1.9?
Instantaneous 18 Jun @ 5:34am 
thanks for letting us know about when you will update! Much appreciated!
witchveil  [author] 26 Nov, 2024 @ 11:59am 
The mod has now been updated for 1.8
D$ 24 Nov, 2024 @ 6:38am 
Does this run properly on 1.8?