Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Strong 2 heavy lasers starter ship
   
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Tags: Ships
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15 Dec, 2022 @ 10:21am
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Strong 2 heavy lasers starter ship

Description
I found the starter ships too limiting: most either lack firepower or they only have it at short range at the cost of destroying the enemy ship. Also they're not really as compact as they could be.
So I made a custom build, able to beat an early game pirate station due to the range advantage of heavy lasers. I made 46 000 credits out of that alone.
At the start of the game enemies will lack range options, and this ship is there to abuse that.
This strength comes at the cost of every credit of starting money is used, and the armor and thrust are limited. It still has 8 storage spots, and rocks a max speed of about 88m/s.

To use this design just get the mod and then click the options when starting a new game, that'll enable you to choose any ships, not limited to the 3 starting ones.
Make sure to stay at long ranges targeting key systems, that is the strength of this build.
3 Comments
Aieonae 6 Jan, 2023 @ 9:28pm 
I see
Hurleveur  [author] 6 Jan, 2023 @ 6:22am 
48000 isnt the cost of the ship, its the amount of money I made with it

it costs 60,200 and 10k of blueprints on top of that, meaning you can barely take it as a first ship
Aieonae 6 Jan, 2023 @ 1:17am 
48,000 does it include the blueprint purchasable at start of the game?