Barotrauma

Barotrauma

44 ratings
Kasserine
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
260.265 KB
15 Dec, 2022 @ 6:17pm
5 Nov, 2024 @ 12:16pm
6 Change Notes ( view )

Subscribe to download
Kasserine

In 1 collection by ThunderCougarFalconBird
Dyfed Shipyards
9 items
Description
Kasserine

Info
Scout (Tier 3) Cost: 20,000Mk Recommended crew size: 6-8 Cargo capacity: 4 crates 4 Hardpoints (3 light, 1 Heavy) 2 Depth charge launcher

Despite being a scout class, the Kasserine functions more like an attack ship. It is designed for deep diving operations, and features two depth charge lauchers for dealing with creatures that lurk beneath. However, it lacks discharge coils. Making the Kasserine vulnerable to prolonged contact with smaller creatures. Due to the placement of the ballast tanks, it has some minor difficulty handling floods. The Kasserine is a reliable ship for crews able to manage its shortcomings.

The Kasserine is my third ship. Any feedback is appreciated.
Popular Discussions View All (1)
4
19 Nov, 2024 @ 1:36pm
Bug Reports
ThunderCougarFalconBird
6 Comments
0.o 15 Nov, 2024 @ 1:51am 
Excellent submarine, original style, good layout
Dragova 2 Nov, 2024 @ 11:38am 
Bot waypoints need fixing.
Tangent 28 Apr, 2023 @ 3:49pm 
This sub has the toxin cabinet and the armory is open
pls fix
good sub :)
ThunderCougarFalconBird  [author] 18 Mar, 2023 @ 11:55am 
@Recall Thanks for the input. I'll get to fixing the depth charge launchers; I didn't know that was an issue. The suit lockers not refilling was sort of a design choice on my part. They're easy enough to wire up, and I thought it wouldn't be too much of a problem leaving it up to crew to rewire. As for the bots and the guns, I have no Idea. I've not experienced this issue myself, and as far as I know, there is not much I can do about the AI's distance of engagement, but I'll look into it anyway. Thanks again for the feedback!
Recall 17 Mar, 2023 @ 10:02pm 
Hey, My mates and I are playing through with this Sub and have found a few issues with the it.

Suit lockers don't have a power connection so don't refill oxygen
Depth launchers don't work because they aren't connected to a tube

This might not be an issue with the sub (As the Bots are kind of lacking in the brains department) as I couldn't find anything wrong with the weapons but the Bots are constantly only firing at enemy's that are 1-2 meters from the sub, I only bring this up because we played another game before this one with a different sub and they didn't have problems.
Jackington 20 Jan, 2023 @ 3:40am 
This is a really nice ship, slots in great with the stock lineup!