Project Zomboid

Project Zomboid

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Impossible de détruire les portes ou presque
   
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2.151 MB
16 Dec, 2022 @ 5:06am
18 Sep, 2023 @ 5:12am
9 Change Notes ( view )

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Impossible de détruire les portes ou presque

In 1 collection by AuD
AuD collection pour PZ
144 items
Description

Originally posted by AuD:
A new folder has appeared, NoDestroyeDoorsOrAlmost, it is designed to work without "item tweaker mod", with this choice, you will have sandbox options to configure as you wish, this version should work for sure, unlike the other folders of this mod, this version works in MP, in SP too but, the sandboxes will not be configurable, that's how it is, I couldn't do it, in SP, the weapons will do as little damage as possible at different doors in the game, as well as barricades etc... read the description to find out more. in MP, the sandboxes work perfectly, you will need to restart the server for this to be effective.

Indestructible Doors and barricades ... or almost ...
Item Tweaker API is needed EXCEPT for this version NEW Mod ID: NoDestroyeDoorsOrAlmost (in MP: prefer this NEW version)

You will have a choice between these three options:
(select only one)
  • NoDestroyeDoorsAlmost (need item tweaker)
    With this choice, the doors and barricades will be almost indestructible, they will be really reinforced against any attacks with melee weapons and firearms, but it is still possible.

  • NoDestroyeDoorsAlmost+ (need item tweaker)
    With this choice, the doors and barricades will be almost indestructible, they will be VERY really reinforced against any attacks with melee weapons and firearms, but it is still possible.

  • NoDestroyeDoorsWithMelee (need item tweaker)
    With this choice, the doors and barricades will be indestructible against melee weapons, the doors will be really reinforced against firearm attacks.

  • NoDestroyeDoorsWithMelee+ (need item tweaker)
    With this choice, the doors and barricades will be indestructible against melee weapons, the doors will be VERY really reinforced against firearm attacks.

  • NoDestroyeDoorsWithMelee+FireWeapon (need item tweaker)
    With this choice, the doors and barricades will be indestructible against any attacks with melee weapons and firearms.

  • NoDestroyeDoorsOrAlmost
    It is designed to work without "item tweaker mod", with this choice, you will have sandbox options to configure as you wish, this version should work for sure, unlike the other folders of this mod, this version works in MP, in SP too but, the sandboxes will not be configurable, that's how it is, I couldn't do it, in SP, the weapons will do as little damage as possible at different doors in the game, as well as barricades etc... read the description to find out more. in MP, the sandboxes work perfectly, you will need to restart the server for this to be effective.

The option of destruction with the sledgehammer remains unchanged, the restriction concerns only the classic attacks, the sledgehammer it is a solution, or another mod like better picking to open the doors, or just the key ^^

Of course, this rule only concerns the players, the zombies will be able to destroy them as usual.

When I say the doors and barricades are reinforced, I really mean that the weapons deal 50 to 100x less damage to the doors than in vanilla, the damage dealt depends on the type of weapon you are going to attack the door with , and the option you have chosen.

In video, you have 2 examples of 2 types of reinforcements, in real time, with an m16. (because yes, each category of weapon has its own level of damage as in vanilla)

Yes, the barricades built by the players follow the same rules.

Windows are affected by code, you can't break the windows with classic attacks, but you can break them with the appropriate "break window" option

You can use this to make it perfect: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2856298125
This mod too for see the condition of the doors and repair:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905027525

"Indestructible Doors" should be compatible with any mod that adds weapons.

Work in SP MP / Existing Save / Safety to remove / no rewrite vanilla code

Originally posted by AuD:

I created this mod for my server, and I share it!

With this mod, opening locked doors will be an extra challenge, and due to their resistance to knocks, you'll feel safer against other ill-intentioned players trying to break into your house !

Now, attacking a well barricaded base will not be taken lightly, be well organized, equipped, and several motivated players!!

special thanks to Tchernobill !



If you think this mod would be interesting for the community







[theindiestone.com]

Workshop ID: 2902458630

NEW Mod ID: NoDestroyeDoorsOrAlmost << with sandbox options and no need item tweaker mod

Mod ID: NoDestroyeDoorsAlmost
Mod ID: NoDestroyeDoorsAlmost+
Mod ID: NoDestroyeDoorsWithMelee
Mod ID: NoDestroyeDoorsWithMelee+
Mod ID: NoDestroyeDoorsWithMelee+FireWeapon
Popular Discussions View All (1)
3
31 Jul, 2024 @ 1:46pm
Question
dtoxic
77 Comments
Hunter 2-1 14 Jun @ 2:35am 
Hi, couild I use NoDestroyeDoorsOrAlmost_DoorDamage.lua on my map mod?

its an RP server and i only want to make it efective on an specific arean (not the full map) so i have to edit the script to make it work only for epecific coordinates. Have i yor permission? (you will have credits)
Rokko 4 Dec, 2024 @ 2:26pm 
Callframe at: DoParam

function: SetDoorDamage -- file: NoDestroyeDoorsOrAlmost_DoorDamage.lua line # 5 | MOD: Indestructible Doors or almost
function: NoDestroyeDoorsOrAlmost -- file: NoDestroyeDoorsOrAlmost_DoorDamage.lua line # 62 | MOD: Indestructible Doors or almost
ERROR: General , 1733350737801> 3,816,519,727> ExceptionLogger.logException>

nvocationTargetException at GeneratedMethodAccessor19.invoke.
ERROR: General , 1733350737801> 3,816,519,727> DebugLogStream.printException> Stack trace:
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor19.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)

error log longer but cut due to steam max character in replies
AuD  [author] 31 Jul, 2024 @ 9:52am 
yes
Frankez 31 Jul, 2024 @ 8:28am 
When changing a value NoDestroyeDoorsOrAlmost in the sandbox, I need to restart the server?
AuD  [author] 31 Jul, 2024 @ 6:56am 
look the sandbox options maybe ? NoDestroyeDoorsOrAlmost = sandbox options, and other file = other mod, select only one folder
Frankez 31 Jul, 2024 @ 6:21am 
with Advanced trajectory?
Frankez 31 Jul, 2024 @ 6:18am 
conflict with what? i have only few mods
AuD  [author] 27 Jul, 2024 @ 2:12am 
conflict mod ^^
Frankez 26 Jul, 2024 @ 8:39am 
NoDestroyeDoorsOrAlmost - Dont work in MP and SP
Zefirr 20 Sep, 2023 @ 7:38am 
ho ok i don't see renfored door thanks ^^