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We had 4 players and 4 bots.
Players manually deciding who is the Seeker by walking to a specific area.
OR
Spawning a large Trigger in the middle of the map so it randomly detects a player.
If they add an option like "Select Random Player" or some kind of dice rolling, I will happily add that!
I've addressed the issue with multiple Seeker's being chosen. Until the devs add a function to randomly assign players to a position (or if I manage to find my own way) the map will require one player to become the Seeker in the middle of the map.
This is the only reliable way to only have one Seeker. My other method spawned in a prefab in the middle of the map and made it spin really fast, randomly hitting a player and teleporting them as the Seeker. Although it kinda works, it seems to collide with many players at the same time, resulting in multiple players being chosen as the Seeker.
"Seeker Circle" has been removed and replaced with logic that randomly selects a Seeker.