安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
We had 4 players and 4 bots.
Players manually deciding who is the Seeker by walking to a specific area.
OR
Spawning a large Trigger in the middle of the map so it randomly detects a player.
If they add an option like "Select Random Player" or some kind of dice rolling, I will happily add that!
I've addressed the issue with multiple Seeker's being chosen. Until the devs add a function to randomly assign players to a position (or if I manage to find my own way) the map will require one player to become the Seeker in the middle of the map.
This is the only reliable way to only have one Seeker. My other method spawned in a prefab in the middle of the map and made it spin really fast, randomly hitting a player and teleporting them as the Seeker. Although it kinda works, it seems to collide with many players at the same time, resulting in multiple players being chosen as the Seeker.
"Seeker Circle" has been removed and replaced with logic that randomly selects a Seeker.