Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Maridia Public Beta
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Engine: Halo1
Game Content: Multiplayer
File Size
Posted
Updated
108.312 MB
17 Dec, 2022 @ 7:02am
22 Jan, 2023 @ 3:13am
9 Change Notes ( view )

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Maridia Public Beta

In 1 collection by SVΛ
Halo: CE Maps
50 items
Description
This is an MCC port from Halo: Custom Editon.
I am not the original author.
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Title: Maridia Public Beta
Section: Halo CE Maps
Author: Metroid Online Map Team
Description: Metroid Online Map Team - Maridia Public Beta
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File Notes:

Metroid Online Map Team is: Seraphim, Teh Lag, Lightning, Kirby, Mithos, Phil and Nebulous
Map Modeled+Textured by: Seraphim and Teh Lag
All-around help: Teh Lag
Scripting and Mod Assistance: Kirby
Original FP Cannon Model: Wave of Lag
Cannon Animations, Effects, and Shaders: Teh Lag
Original FP HUD Model: Jahrain
Samus Model: LiveWire
Beta Testers: Sonic, FlyinRooster, Boba, Mithos, Higuy
Testing Server: Higuy
Original Mod: Byram
Original Biped Animations: TheGhost
Biped Animation Revisions: Teh Lag
Website: Phil
If I missed you, I'm sorry. I've had so much help in the past, it?s hard to remember everyone, but I sincerely appreciate everything everyone has done for us.

*This version is for play-testing, and for feedback regarding the mod.*

Maridia is a cave-like area from Super Metroid. It consisted of both wet and dry areas, but this version consists solely of the wet area. Fish swim around its dark and foggy halls, and Space Pirate tech is littered all over the place. Maridia is a very dark place, so you are encouraged to use your flashlight!

(Side note: just having a flashlight in the style of Halo seems kind of tacky; we may replace it with an altered version of the night-vision effect from the 343GS cutscene ? think something like one of the visors from the games. Once we have established whether or not that is a workable concept we will ask for your input on it.)

This is the first of our maps to have reached what we consider a playable state, and so we have decided to release a public beta so we can get input on what would make both the map and the mod content more enjoyable. We are looking to get reports on bugs/glitches, oddities, and anything else that you think we need to take care of before a final release. Ideally, by the end of this we will have a balanced tagset that can be applied to any map without much adjustment.

- Suit Up, Dive In, and Fight to the Death! -

The Mod consists of the following:
* Samus Aran biped with custom animations and textures
* 4 beams from the original games: Power, Plasma, Wave and Spazer
* 2 new beams: Havoc Beam and Force Beam
* Melee: Samus uses a beam sword... thingy. It's a concentrated beam of light from her beam cannon. Works on every weapon.
* Super Missile Power-up: You automatically pick it up when you run over it, and it will allow you to shoot two higher-power shots. Expires and is no longer usable after it is empty. This weapon counts as a third weapon, so you don't have to worry about it swapping out for one of your other two.
* Weapon Swap System: You start with the Power Beam, you can pick up and swap out from there. Don't want the Power Beam? No problemo! Swap it out with one of the five other Beams available. Your old Beams do not show up on the ground when swapped, or when you are killed.
* A fully-3d HUD that moves as you move, with swapping icons for each of the beams and a working missile counter
* Custom first-person animations for the beam cannon, including firing missiles, charging, and firing
* A Metroid hatchling as the oddball and flag that moves inside its' containment pod, with custom idle animation
* Stunning beam FX and a unique gameplay experience with 6 different balanced beams to choose from
* Be rewarded with a healthpack as you kill your enemies or snag one from a downed ally, which adds a new element to the gameplay experience

Special Thanks: My Wife, Metroid Database, Metroid Metal, Modacity's Forums, and Open Carnage's Forums.

All Metroid-related content is based off intellect property owned by Nintendo. All original content is copyright Metroid Online Map Team.

Seraphim says: "5 years in the making! I hope you all enjoy it! I and Teh Lag have put our blood, sweat, and tears into making this the PC experience of Metroid."

Teh Lag Says: "If it wasn't for me and my legendary level of laziness this would have been out a few months after the original release. Thanks for staying with us!"
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Source: http://hce.halomaps.org/index.cfm?fid=4869
History of Metroid Online
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Changes:
- Added 3 weapons to biped
- HUD re-aligned
- Reduced spread on all weapons
- Removed damage RNG on all weapons
- Increased range of Plasma Beam to be on par with most other weapons
- All weapons penetrate leaves and water
- Plasma beam now penetrates through glass
- Wave beam now penetrates through all materials

Thoughts:
I had relatively smaller hiccups porting this map properly... I hope.
While the plan is to initially port the maps as they are, I decided to make the change that rather than just carrying two weapons, you get to carry three with one of those being the power beam. It just felt a bit more in line with the Metroid spirit.

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You can now spawn with the power beam, havoc beam, wave beam, and plasma beam by disabling Custom Starting Equipment in the game options menu. To do this:
Game Options > Item Options > Custom Starting Equipment: OFF
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15 Comments
EmperorIng217 5 Jan, 2024 @ 3:10pm 
@SVA Oh if all you did was port it with no modification whatsoever then that explains it I guess. I'm referring basically to the hud from Metroid Prime. The combat visor.
SVΛ  [author] 24 Dec, 2023 @ 9:35pm 
@Emperoring217 I did not add anything to this map. I only ported it. I still don't know what you mean by HUD as there are two elements. There's the 3D model that mimics the view from Prime, and then there are the UI elements such as the radar. Send a screenshot in the Discussions section so that I can see what you're seeing.
EmperorIng217 24 Dec, 2023 @ 4:12pm 
@SVA I'm referring to the Metroid Prime hud that you added.
SVΛ  [author] 20 Dec, 2023 @ 11:56pm 
@EmperorIng217 Are you referring to the 3D HUD or the UI elements such as the radar?
EmperorIng217 15 Dec, 2023 @ 9:36pm 
@SVA I don't know if you'll get this cuz its been a year, but the one issue I have with this map is that you forgot to change the hud to go with the proper screen width/resolution.
SVΛ  [author] 11 Jan, 2023 @ 6:53am 
@Toadoda I've been meaning to, but until spawning with 3-4 weapons is supported in CE MCC as it was in Custom Edition, I cannot port the other maps faithfully.
Toadoda 11 Jan, 2023 @ 12:22am 
Please... PLEASE PLEASE PLEASE upload the rest. I'm BEGGING you!
Dogman 23 Dec, 2022 @ 5:14am 
I really wish they finished the collection :/
Sqeazu 22 Dec, 2022 @ 6:10am 
this is sick
Bumbleorc 21 Dec, 2022 @ 5:50pm 
this is crazy awesome man, i wanna see this more!