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This is not a criticism, many players enjoy that exact thing. But the differences dont feel so profound, necessarily, to require the effort.
No complaints here, I was just unclear and had misunderstood it for something more mechanically weighty.
1) You have a bunch of paralyzeimmune dwarves. Make a squad to treat paralyzing monsters.
2) You have a bunch of shield and rare steel dwarves. Make them into elite military squad.
3) You have a bunch of shroom dwarves. Make them into a farmer guild.
Etc.
At least that was the idea behind this.
With variety in races, you get politics, and limitations on items/metals/accessibilities. With castes you get...?
Even if there is a way to min/max the dwarves - what's the impetus to do so?
(Note, in adventure mode, this seems fantastic! But for fortress mode, less so.) 9 varieties of 'minor differences' between dwarves feels like flavor, but not much else. 3-4 big-difference castes would suffice.
Are you sure you are experiencing the same on the latest release?
I've kept it enough to have a squad of steel or aspid dwarves for unique situations, the rest should be common castes.
Let me know what you think please.
My suggestion is "inbetween"
Parse down the number of casts, say from 9, to just 3 or four. As, the primary issue I have is, in fortress mode, what do I particularly care which caste is which? I could micromanage it, and some players love that. But "right now" i just need someone to haul that corpse to the dump, etc.
With an overabundance of variety without distinction, it just feels like I've got dwarves on their way to a rave running around. I encourage that racial AND caste distinction should affect macro level play. (Fortress mode) Most of these modifications feel like they'd be super interesting in adventure mode instead.
The idea is that once I have curses and magic, they would affect dwarves of different castes differently.
I will adjust the skin color then, or make them extremely rare.
They are already rare, but apparently not too rare :D.
If it was the result of a Secret like necromancers I think I'd be ok with it, but the idea of just being able to start a game and have a magical purple dwarf standing there amongst my ordinary miners doesn't jell with me. That, and a lot of the more colourful hair/skin options feel a tad oversaturated and unnatural to me. The "moss green" hair looks a lot more like "neon lime" in my eyes.