RimWorld

RimWorld

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Hotkeys 1.4
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
15.242 MB
17 Dec, 2022 @ 2:01pm
1 Change Note ( view )

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Hotkeys 1.4

Description
This is a 1.4 reupload of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2553333919 which was a 1.3 reupload of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1546677282. I deserve no credit. (Refer to the second link to see the "actual" mod's description.)

This version (and also the 1.3 version) had a bug where some labels on buttons (for example, the "Double Bed" label on the button to make a double bed) were gone. I tracked this down to being caused by the code that adds multi-keybinding labels to buttons (so for example, if you made something bound to Ctrl + B, this would show up on the button). I disabled this functionality (just the label part, the bindings should still work) so now the button labels should all be showing up. I may try to fix this in the future so that both the multi-keybinding labels and the button labels show up, but it's not high on my list.

Let me know in the comments if you have any issues or any requests for features / changes. I will read them, but can't promise whether I'll try to fix / implement them as I don't fully understand the code at this time.

Features that I would love to add:
* Currently, the "architect" bindings only work once the architect menu is open. So if I want to get to the "Orders" tab with a keybinding (set to Caps), I first need to press Tab (to open the architect menu) and then Caps (to open the Orders tab). I would prefer for Caps to open the Architect menu + Orders tab in one click and for a second click of Caps (if the Orders tab is already open) to fully close both. Based on the way this is all implemented in the code right now, I'm not sure how I would be able to achieve that, but I may try to get this to work in the future.

https://github.com/basicsmods/Hotkeys

This mod adds keybindings to the Architect subtabs, direct hotkeys to access any designator, and the ability to create multi-keybindings.
21 Comments
erotic_taxidermy 18 Mar @ 5:50am 
Please update for 1.5
GreenDude 30 Dec, 2024 @ 12:12pm 
Please update for 1.5 its such a essential mod
platinumhawkzz 6 Aug, 2024 @ 10:02am 
1.5 plzz
NuanKi 26 Jun, 2024 @ 6:20pm 
1.5?
prairie dog spaceship 28 May, 2024 @ 5:54pm 
The game is utterly unplayable without something like this mod, the built-in hotkeys are astonishingly inhumane. I cannot understand how anyone can enjoy playing with the default controls. For now I am running 1.4 so I can use this mod. I hope somebody decides to make this work with 1.5 (and improve it so that a single hotkey can open each Architect menu).
Dath 15 Apr, 2024 @ 10:25am 
Anyone looking at updating this? Essential mod imo, feels so handicapped without it.
CrackaJack 11 Feb, 2024 @ 3:56am 
can i hotkey psycasts and abilities with this?
Mishli 16 Aug, 2023 @ 12:48am 
To anyone who is having some issues understanding/using this mod.
The way to make it work:
Go to NORMAL game keybinds. Options -> controls -> Modify.
Scroll down until you see "Gizmo hotkeys" - Assign Gizmos. Set this to be some key combination (I think modifier keys work best, like Rctrl+Rshift)
Then in a menu (like the architect tab: orders) you hold down said modifier keys, and then right click. There is "make hotkey" or "Make direct hotkey"
All this action does is Create an option in the keybinds to activate this option.
In order to actually set the hotkey, you need to go back into keybinds, and the selected action should show up under "Gizmo hotkeys".

If there is any faster/easier way... i haven't found it. And would really appreciate some shortcut to that direct list (via hotkey, or other option) or having said keybinds be in a different list you can pull up. to save on the amount of time you need to spend scrolling down in the keybinds list and going through menus
smitty_the_smith 1 Jul, 2023 @ 4:34pm 
How do you use this mod?
smitty_the_smith 1 Jul, 2023 @ 6:29am 
Woot! I have been looking for this for a while. I have a multi-button mouse and I want to use the buttons without them having weird effects on other screens. Thankx Keep up the good work!