Total War: WARHAMMER III

Total War: WARHAMMER III

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Khorne Beasts + Radious
   
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Tags: mod
File Size
Posted
Updated
1.071 MB
17 Dec, 2022 @ 3:11pm
27 Apr, 2023 @ 12:10pm
5 Change Notes ( view )

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Khorne Beasts + Radious

In 1 collection by DarkRite
Dark's Submods
34 items
Description
This patch makes the units from Trajann's Khorne Beasts to be more suitable for Radious in terms of balance. Credit for the units obviously goes to the original mod's author as this is merely a submod. As such you do require the original mod, and this goes above the original in load order to ensure it works properly (it can still work while below, due to how I named the tables, but better safe than sorry as they say). And make sure to go praise the original author for their hard work.

Now for the units, in regards to what they're buffed by for the Radious Wrathcaller lord.
-The Decimators, Ravagers of Khorne, and Skull Fiends of Khorne are buffed by Children of Rage skill.
-Khornasaur, Skull Brute, Blood Dragon, and Ruined Griffon of Khorne are buffed by Fury of Khorne skill.
-The Blood Drake, Skull Hunter, Behemoths, Bloodhorn, Infernal Hydra, and Blood Raptors are buffed by Unbridled Savagery skill.
-Blood Serpent is buffed by the Demon Forged skill.

If there's anything off with the balance let me know and I may make changes if they're reasonable. Enjoy.

Important Info on Status
Due to some recent drama, there is next to no chance of any of my submods getting an update. This message will be put in the description of all of my submods. The long story short is that I woke up to a burned bridge, and so I don't feel comfortable with updating things now. These will be left up for anyone interested in archiving or taking them over. If you do want to take over one of my submods, let me know. I'd offer to help but my idea of balance isn't acceptable so I'd ask Radious themselves if you did it correctly. I am mad, but I also still want to leave people an opening to these submods. My hiatus was going to end during Thrones of Decay, and for my stand alone mods that is still true, but only for those mods. The submods are not likely to be updated by myself, so yeah, end of an era I guess.
10 Comments
DarkRite  [author] 12 Feb, 2023 @ 6:33pm 
The Blood Saurian is covered by the compilation mod, I didn't want to do individual submods for each since it'd be more redundant. If there's a big demand for doing the rest of the individual mods by themselves, then I may consider making more submods for them. But for the time being I'll have to pass on making more individual submods.
Sin 11 Feb, 2023 @ 11:00pm 
Would you please do a patch for Blood Saurian?
DarkRite  [author] 2 Jan, 2023 @ 10:14am 
@Taylor Those weren't a part of the mod originally so they're likely new additions that I need to find time to update for.
Taylor 2 Jan, 2023 @ 2:16am 
Been loving this mod, but i noticed that some units are not upkeep balanced for radious such as: the skull dragon(500ish upkeep), infernal hydra(400ish), ruined griffon(400ish) and finally the skull fiends(at 300ish). I don't know if these are intentional I simply assume it aint as the otehrs are more aligned with the already existeing uints. Just wish if you find time in your busy schedules to fix this whenever you can sheers and nice work
KingLemonVT/TTV 20 Dec, 2022 @ 8:07am 
Yes, the initial cost is a bit too low, that's what I meant. As for the mod not working, I checked today and it's working fine without doing any subscribing stuff. Seems when the monsters mod updated, it flipped the install order, which mattered. But after you updated, it flipped it back. I always thought load order was the sole determiner of if mods worked together. I guess I was mistaken!
DarkRite  [author] 19 Dec, 2022 @ 11:30pm 
Just checked there was nothing in the update that'd break my submod, I recommend un-subbing and re-subbing both the original and this mod, and trying again. When you say cost, are you referring to upkeep or recruit cost, cause upkeep is in line with radious for the units that're similar to them in tier, but upon checking the recruit cost it is a bit lower, so I'll tweak that and update it a bit later.
KingLemonVT/TTV 19 Dec, 2022 @ 8:01pm 
I didn't get a great chance to investigate further cuz the monsters mod got updated today and it broke the patch. I'll keep an eye out for an update to this one! <3
KingLemonVT/TTV 19 Dec, 2022 @ 1:55pm 
Okay, good. I haven't fought a battle with the new units yet, but I was able to make a few of them and they are moving to the front line on my next boot up. I'll make sure it's working fine from there. Additionally, I don't know what the cost scaling is like for these units, but just based on the descriptions and time it takes to make some of them, the costs may be too low for balance with radious. I'll investigate further and report back. Thanks for the patch!
DarkRite  [author] 19 Dec, 2022 @ 9:45am 
This doesn't include the original mod, it's a submod, so you need the original mod, this merely tweaks the units so they're more in line with Radious. As well as makes it so they're balanced by the Radious Wrathcaller lord's army skills.
KingLemonVT/TTV 18 Dec, 2022 @ 9:48pm 
Does this bridge the mods or does this patch include Trajann's mod? Been playing khorne and loving it, but they felt stale, even with radius. Thanks in advance for feedback!