Mindustry

Mindustry

Not enough ratings
Seabed
   
Award
Favorite
Favorited
Unfavorite
Tags: map, attack
File Size
Posted
26.392 KB
17 Dec, 2022 @ 7:02pm
1 Change Note ( view )

Subscribe to download
Seabed

Description
An enemy base has been detected beneath a lake of definitely-not-water!
Destroy the base

Shhh this is definitely Erekir and not Tantros shush
7 Comments
cake_2529 29 Mar, 2024 @ 4:51am 
the enemy bases are well-built, the enemy units feel balanced and the map looks very good with the tantros theme.only problem is that the top base is a bit too easy as the power is undefended from air units. 9/10 map
plugwater 26 Nov, 2023 @ 2:19pm 
Oh, believe me, I'd join - but I'm banned. Don't know why, or whether I can issue an appeal.
AndyPandy27  [author] 26 Nov, 2023 @ 1:57pm 
I don't exactly remember but it required some save file and console shenanigans. If you want to do it yourself I suggest the Mindustry Discord which is where I learnt how to do it
plugwater 26 Nov, 2023 @ 6:00am 
i just looked back on this map, kinda curious how you made the underwater ambience?
legoguy2511 25 Mar, 2023 @ 10:02am 
tantros was a planet we saw in the system we see in the campaign which may be getting added in v8 but anuke hasn't said anything for tantros yet and even deleted it out of the system but there are still water-related blocks like coral so we may see it in v8? who knows
plugwater 3 Mar, 2023 @ 4:51am 
wtf is tantros
348joey 26 Dec, 2022 @ 7:58pm 
Yeah, it was enjoyable. Mass a bunch of ships and tanks, assault the right base, fortify, get tungsten to start mech production and take bottom base. From there, it's actually impossible to lose, as the AI won't have any mech or air units that can reach the bottom. Build a simple T2 ship producer in the bottom area and you can easily cripple the remaining enemy production with a single air unit, as their only two tungsten drills are highly exposed to any air attack. The rest of its production can also be destroyed with only a handful of air units targeting the graphite production in the upper left, denying any silicon. the diffuse turrets guarding those areas are easy to exhaust of ammo by building a wall nearby.
Not too challenging, but fun.