RimWorld

RimWorld

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[Legacy] Star Wars Animal Collection (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
40.894 MB
18 Dec, 2022 @ 11:00am
11 Jun @ 1:41pm
12 Change Notes ( view )

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[Legacy] Star Wars Animal Collection (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Beasstmanns mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1342364585
based on the continuation by Guy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2006670799

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the new version of this mod here.
This version will not receive any further updates.

Very large update!
Thanks to the excellent work of Delta this update brings alot of new animals to the mod.
These are from all around the Star Wars Galaxy. There are also added custom sounds and graphical variations.
If you have Vanilla Expanded Framework active, some animals have added behaviors regarding food and movement.
There are also added resources, like leathers, wool, meat, eggs and drugs; as well as skulls for trophies to collect.
Enjoy!

Updated creature list
  • Acklay
  • Aiwha
  • Akk
  • Anooba
  • Bantha
  • Behemoth
  • Beldon
  • Blarth
  • Blixus
  • Blurrg
  • Boarwolf
  • Bogwing
  • Bolotaur
  • Boma
  • Borcatu
  • Bordok
  • Brezak
  • Bursa
  • Can-Cell
  • Cannok
  • Convor
  • Corellian Hound
  • Corinathoth
  • Dactillion
  • Dalgo
  • Dewback
  • Dianoga
  • Drexl
  • Energy Spider
  • Eopie
  • Falumpaset
  • Fambaa
  • Feral Grazer
  • Feral Nerf
  • FrogDog
  • Gelagrub
  • Gizka
  • Gorg
  • Gornt
  • Granite Slug
  • Grank
  • Grazer
  • Gualaar
  • Gullipud
  • Gundark
  • Gutkurr
  • Harvester Beetle
  • Hawkbat
  • Hssiss
  • Insectomorph
  • Iriaz
  • Iridonian Reek
  • Ithorian Reek
  • Jakobeast
  • Jamel
  • Kaadu
  • Katarn
  • Kinrath
  • Kowakian Monkey Lizard
  • Krayt Dragon
  • Kreetle
  • Krykna
  • Kwazel Maw
  • Kwi
  • Kybuck
  • Lava Flea
  • Leaftail
  • Longtail Gorg
  • Loth Wolf
  • Lothcat
  • Lylek
  • Maalraas
  • Manka
  • Massiff
  • Mastiff Phalone
  • Mastmot
  • Mott
  • Mynock
  • Narglatch
  • Nerf
  • Nexu
  • Nuna
  • Orray
  • Painted Spat
  • Peko-Peko
  • Pikobis
  • Porg
  • Pufferpig
  • Qormot
  • Rancor
  • Reek
  • Rikknit
  • Roggwart
  • Ronto
  • Runyip
  • Rycrit
  • Scavrat
  • Scurrier
  • Shaak
  • Shiro
  • Shyrack
  • Silooth
  • Skalder
  • Stintaril
  • Strill
  • Taozin
  • Tauntaun
  • TeeMuss
  • Thranta
  • Tukata
  • Vapaad
  • Varactyl
  • Veermok
  • Voorpak
  • Vornskyr
  • Vulptex
  • Wampa
  • Warbird
  • Whisperbird
  • WompRat
  • Woolamander
  • Worrt
  • Wraid
  • Zakkeg
  • Zeer



[dsc.gg]
[github.com]


Star Wars Animal Collection V 1.0.2059

Including so far:

-Krayt Dragon
-Rancor
-Acklay
-Reek
-Nexu
-Bantha
-Dewback
-Tauntaun
-Nerf
-Gizka
-Ronto
-Vulptex
-Porg
-Frogdog
-Wampa


See updated creature list at the top of the description

Let me know if you find any bugs or other problems within this mod.
Also drop some comments about balancing and let me know what animal you would like to see next.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: animals, collection
107 Comments
Meethos 17 Jun @ 6:33am 
Got it. Thanks!
Mlie  [author] 17 Jun @ 6:09am 
@Meethos This mod just adds animals, it does not remove other animals
Meethos 17 Jun @ 5:50am 
If I add this mod to an existing save, the current animals (bears, squirrels, etc) are still around. Will they eventually be replaced with the SW animals as the OG animals die/leave? Or is that a sign that the mod is not working correctly?
Mlie  [author] 11 Jun @ 1:42pm 
Mod re-relased for 1.6, see info in the description
Delta1138  [author] 3 Jun @ 1:05am 
@csj5671 I thought I was getting that with the Ithorian Reeks in my current run, it's a bug I believe with Scrollable Inspect Panes, for some reason it just default scrolls down on the inventory, the inventory is there you just have to scroll up to see it (and it's only on certain animals in the mod, for instance the Harvester Beetles didn't have that problem). Let me know if it's happening without that mod, the Reeks use the older XML code so it may be something in the format (but as I said it's not universal).
Lily 28 May @ 12:35am 
HAHAHAHAHAHAA! Probably take up a quarter of the whole map. And since they can't come to you it may your caravan bumping into it.
Mlie  [author] 26 May @ 8:54pm 
@Ninedragons Not yet
Lily 26 May @ 7:04pm 
What? No Sarlacc?
Mlie  [author] 26 May @ 11:09am 
@csj5671 Please see the Reporting Issues section described above
csj5671 26 May @ 10:53am 
Might be bugged... looks like inventory for caravan animals gets lost when you get to your home base. It just disappears.