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If you have a look at the c_arms_citizen.smd at the end of this page, that's what you want to use as your reference for that the bones need to be named to match:
https://wiki.facepunch.com/gmod/Using_Viewmodel_Hands
It's a pain to do tbh
I didn't really understand the process. I tried renaming the bones and the viewmodel just got all messed up and twisted. I did decompile your revolver and saw that there are two different bones for v_weapon and ValveBiped on the mesh and animations. I guess I have to duplicate the bone structure? But lastly, thank you again for the reply.
You should really only define sound scripts in lua files in the autorun folder, so you should probably delete the definitions in the weapon script itself: weapon_ttt_csgo_r8revolver.lua
While other sound channels technically work, you really should be using CHAN_WEAPON for the sound channel for each of the gun sounds, so the sounds don't interrupt other sounds the player really should be hearing.