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<?xml version="1.0" encoding="utf-8"?>
<building>
<actions>
<constructBuilding building="SpaceMarines/Auxiliaries" requiredUpgrade="SpaceMarines/Auxiliaries"/>
</actions>
</building>
where you change the "SpaceMarines" text to the relevant faction. If you didn't screw up and there aren't other mods you have that uses construction.xml instead of .ext, the compatibility issue will be fixed.
<building>
<actions>
<constructBuilding building="SpaceMarines/Auxiliaries"
requiredUpgrade="SpaceMarines/Auxiliaries"/>
</actions>
</building>
Take a look at the code some other modders in the workshop has made (such as mods that add new units to a faction) to understand how the ext files work; they are pretty simple, and should resolve the incompatibility which results in some people not being able to build the recruitment buildings if they have some mods on.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3222050815