RimWorld

RimWorld

46 ratings
[patch]craftable vanilla weapons expanded - laser
   
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Mod, 1.4, 1.5, 1.6
Tags: 2.0, 1.9, 1.8, 1.7
File Size
Posted
Updated
111.870 KB
20 Dec, 2022 @ 2:09am
20 Jun @ 3:15am
11 Change Notes ( view )

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[patch]craftable vanilla weapons expanded - laser

Description
This patch allows the crafting of the VE non salvaged laser weapons in 1.4 version.
12 Comments
justydusty 15 Feb @ 4:06pm 
find it funny how this mod is tagged 1.6 lmao
ggfirst 20 Jan @ 4:01am 
Do you know how to increase the work amount?
Do I need to edit XML from the original mod?
Perhaps if I x10 the working amount of Salvaged Weapon
does it work same to non- Laser Weapons?
Marken 25 Apr, 2024 @ 9:44am 
1.5?
Kuukuna 13 Nov, 2023 @ 12:22am 
Could you add the warcasket weapon too?
TangerineSpaceRaptor 5 Sep, 2023 @ 9:14pm 
Hi there. The tech provided by the mod allowing for the crafting of lasers doesn't add chemlaser crafting to the fabrication bench even though you should be able to craft them according to the technology (it shows it as craftable on the research item). I think this is a bug?
Ev 19 Feb, 2023 @ 11:48am 
@Gravius they were made uncraftable in an update not long ago
Gravius 19 Feb, 2023 @ 6:28am 
Hmmmm, i thought that these lasers are craftable already - if player bought the blueprint from imperials
CADUCTO 13 Feb, 2023 @ 6:36am 
Thank you very much for fixing the mod. You saved my gaming session.:gng:
Irkalla 20 Dec, 2022 @ 8:35am 
Thaaanks. Using the cherrypicker mod to readd those guns was a hackjob. Removal of the guns craftability in Vanilla Expanded was a really awful choice, they dont really seem to perform too much better than their charge weapons
1Z Rison 20 Dec, 2022 @ 5:51am 
Hmm. Maybe confusion comes from the fact that the second "tier" of lasers in VEW-Lasers is ultratech. As in the tech level. The VEF Ultratech focuses on that tech level aswell, hence the name.