RimWorld

RimWorld

225 ratings
Easy Upgrades (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
975.050 KB
20 Dec, 2022 @ 11:24am
21 Jun @ 1:57pm
23 Change Notes ( view )

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Easy Upgrades (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
925 items
My Current ModList
263 items
Description

Update of ToyWalruss mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2134505728

- Should now update graphics on update or downgrade to better work with mods like Quality Of Building
- Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics
- Added support for Vanilla Furniture Expanded - Production
- Added support for Vanilla Furniture Expanded - Architect
- Added possibility for multiple research requirements when upgrading.
- Added increase quality-designator to designate multiple items at once
- Max quality to upgrade is now selectable in the mod-settings
- The cost for things not made of "stuff" is now based on tech-level and value of item. No longer 10x wood to upgrade a recon armor.



[dsc.gg]
[github.com]


Note: this mod is no longer under active development. I'll potentially come back to this in the future but for now I have my time filled with other things. Thank you for your understanding!

(Thanks to @Mlie for the 1.3 update!)

What it do??
(a horrible misuse of the colloquial phrase, I know)

With this mod, you can:
  1. Easily upgrade or downgrade buildings without needing to deconstruct them first. The resource cost remains the same. (e.g. a fueled stove normally takes 80 steel, while an electric stove takes 80 steel plus 2 components. So in order to upgrade from a fueled stove to an electric stove, all you need is the difference, which in this case is 2 components.) When downgrading a building, it refunds the difference. Additionally, if there's any remaining fuel left in a building when you upgrade it, that fuel will also be refunded.
  2. Attempt to increase the quality of items, apparel, and sculptures. This will depend on the pawn's skill level in the given category. With every attempt there's a chance of success, failure, and nothing happening. These chance values can be modified in the mod settings. To increase the quality of weapons and apparel, the item must be on the ground. Simply click on the item and an option to upgrade the quality will appear. To upgrade sculpture quality the sculpture must be uninstalled before the option to upgrade its quality will appear as well.

What you can upgrade/downgrade
  • Fueled stove -- Electric stove
  • Fueled smithy -- Electric smithy
  • Hand tailoring bench -- Electric tailoring bench
  • Wood generator -- Chemfuel generator
  • Door -- Autodoor
  • Possibly more in the future...

Things you can increase quality for
  • Weapons
  • Apparel
  • Sculptures
  • Buildings (like beds) that have a quality to them

Known bugs
  • Sometimes when increasing the quality of an item, the resources used don't actually get used. (I like to think of this as a "happy accident")


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: furniture, quality
146 Comments
Locs. 30 Jan @ 6:49pm 
Hi, I would like to know if I'm the only one having problems with this mod, before it worked, but now it's not working, it's not an error or lack of resources, as I tested it on a map with debug/cheat active even without it. Various mods are active or not, with all resources maxed out and everything researched, and the colonists with lvl 20 in all statuses did not upgrade the door or the wood-burning generator to their improved versions. Even if someone isn't going to read this, but if they do I would like some help, it could be from someone who uses the mod or the creator himself could give me some help if it's a comtability error or another configuration error, I'd like to thank you in advance for any help. My English may not be one of the best, it's more like one of the worst, but I tried my best to write this.
ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
ggfirst 25 Dec, 2024 @ 9:02am 
@Mile thnak you for reply and MC!
Oh as far as I knew, I thought all the items, even uncraftable ones
technically had recipes. never mind!
Mlie  [author] 25 Dec, 2024 @ 8:59am 
@ggfirst Not easily, as there is no recipe for uncraftable items I cant calculate the material cost
ggfirst 25 Dec, 2024 @ 8:05am 
Co you make it so that you can also upgrade uncraftable items?
So that players can upgrade some of the low-quality rare weapons
or bonned persona weapons with good traits on it
cerhio 28 Sep, 2024 @ 3:10pm 
Is there any way that upgrades can be under a different priority than craft? I love this mod but now I've got my trash people (ie. smelters and stonecutters) trying their hand at repairing things over and over again, just wasting resources.
𝘼𝙮𝙖𝙨 11 May, 2024 @ 10:37am 
Thank you for all your work @Mlie This one specially is of my favourite mods in any playthrough. I was just wondering, do you think it would be possible/easy to add bionics from Quality Bionics to the compatible items to upgrade?
Mlie  [author] 27 Apr, 2024 @ 5:54am 
@wuhu~pilot Please see the Reporting Issues section described above
wuhu~pilot 27 Apr, 2024 @ 3:30am 
I'm not upgrading any item when these codes comes out
wuhu~pilot 27 Apr, 2024 @ 3:27am 
@Mlie Could you please check these error codes?
{LINK REMOVED}
Mlie  [author] 7 Apr, 2024 @ 10:49am 
@Dax Please see the Reporting Issues section described above