Black Mesa

Black Mesa

104 ratings
Surface Contamination
   
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File Size
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75.762 MB
20 Dec, 2022 @ 11:25am
4 Apr, 2023 @ 3:12am
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Surface Contamination

Description
Full version is out now.

You are stuck in Black Mesa and must find your way out by going through various areas of the facility.

The map should show up in the workshop tab, in-game. If not type "map bc_m1" into the console.

Any constructive criticism is greatly appreciated. So please write a comment, as that could help me a lot to become a better mapper.

Known issue:
- For some reason when you reload the map the displacements in the canyon show the wrong blend.
- Can't launch the map from the main menu after the Necro Patch.
33 Comments
gertzeduard 3 Apr @ 12:05pm 
I liked it! It was fun, and while I had to watch my ammunition I never really ran into a stage where I lacked it. Well done!
Avant-garde 27 Mar @ 7:22pm 
Nice! Design, visual, combats, musics, cutscenes are all good!
agent_blablabla 3 Nov, 2024 @ 2:50pm 
It was fun to play but the ending just doesn't work. I expected this to be like Surface Tension but there was only a brief part that was on the surface, and then you go into a very low poly flatland and that's the end. That doesn't work for me.
lumpus2000 13 Jul, 2024 @ 8:14am 
THX for creating , fun to play :-)
... nice ending :-)
Dany 117 12 Jul, 2024 @ 10:31am 
Try to launch it from the console it work for me, and unfortunatly its since the necro patch, it seems that it work every single mp map made before this patch. (Cause all my mod are broken too since that patch...)
Blamite Delight 11 Jul, 2024 @ 9:23pm 
starting it from the menu causes the game to crash, what should I do?
Aivaras der Kurischer 19 Dec, 2023 @ 5:15am 
Nicely designed BM mappack, the areas feel believable, the puzzles & combat are well ballanced, but the only major flaw is the ending, a simple fade to black & quit to menu would have been enough. Also, it`s very stupid and unrealistic to shoot wooden planks & metal vent grates with the pistol bullets, I would advise anyone making maps to refrain from forcing the player to do that. That`s what the crowbar, or any melee weapon of choice is for.
bb mr. B anana 6 Jul, 2023 @ 11:15am 
The ending is a bit jank, feels supper out of place, and cutscene could be game-play. I would have made the elevator lead to a garage that has the player get in a security jeep and play a cutscene of the player leaving in the jeep. While the camera stays in the garage were the military comes in, from a side exit not the exit the player takes, then zen creatures teleport in. Making the last thing that you see a battle between the military and xen creatures and it fades to black.
bb mr. B anana 6 Jul, 2023 @ 11:01am 
the one criticism i have for you is in the start of the second map "bc_m2" is that it seems too clean and plain to be in the middle of a disaster. So i would suggest adding dead scientist/guards/military to make some small story telling. like a dead solider next to a bunch of dead headcrabs. And have one of the locked doors instead of locked be broken and show a collapsed tunnel with an unfortunate soul in the debris or make it unlocked but blocked by xen type life.
Boreal Sketcher 9 Jun, 2023 @ 9:01am 
Good map, but the cutscene at the end was unneeded