Dwarf Fortress

Dwarf Fortress

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Beekeeping Buff
   
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287.707 KB
20 Dec, 2022 @ 9:18pm
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Beekeeping Buff

In 1 collection by Haethei
Haethei's Dwarf Fortress Mods
8 items
Description
Makes the Beekeeping industry a little more lucrative by increasing the value of wax, honey, and mead. Edits both honeybee materials AND bumblebee materials, even though you can't use bumblebee items in-game, it would work well with any other mods that allow it. This mod uses non-destructive edits, so it should be compatible with everything, just let it overwrite other mods.

Honeycomb value unchanged (10)
Wax value: 1 -> 2
Honey value: 1 -> 10
Mead value 1 -> 5

Royal Jelly is still pretty worthless in game, and I don't really want to increase its material value. I considered removing it from the game, but I think a more interesting solution is to use this mod that allows you to use royal jelly while brewing mead to produce an extra unit: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920685841
19 Comments
Haethei  [author] 2 Feb, 2024 @ 7:04pm 
yeah mod should still work great, it is a small change and the game has received barely any updates
J 2 Feb, 2024 @ 4:10pm 
does this work?
Haethei  [author] 13 Apr, 2023 @ 6:03am 
I think it's part of a system that allows the game to update your mods mid-save for you if the "earliest compatible version" is the same. Otherwise it has to wait for a new game to use the updated version of the mod

Not 100% sure, the workshop system isn't explained well lol
dimm_ddr 13 Apr, 2023 @ 2:39am 
@Haethei just a small fix for the mod: the file info.txt is missing two lines:
[EARLIEST_COMPATIBLE_NUMERIC_VERSION:1]
[EARLIEST_COMPATIBLE_DISPLAYED_VERSION:1.0]
both are marked as "required" by the wiki (https://www.dwarffortresswiki.org/index.php/Info.txt_file)
I have no idea what "required" means since the mod is obviously working without those lines, but maybe it can make the mod usage a bit more stable or at least help to avoid some arcane troubles for some rare users or anything. Again, no idea, I just stumble upon it while going through all mods I have installed and checking for everything irregular to identify the ones that was the cause of the world generation crash. I already found the most likely suspects and this mod is not one of them. But I am a professional QA and just cannot not tell about an issue I found =)
Haethei  [author] 30 Jan, 2023 @ 3:16pm 
Wish I had that mod idea before they did, it's pretty clever
Darkweave 29 Jan, 2023 @ 3:46am 
Lovely! Combines nicely with the below that adds a royal mead reaction that also consumes the royal jelly and makes six units of mead:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2920685841
Rhuidean 23 Jan, 2023 @ 12:15pm 
@Haethei Royal jelly has a lot of health benefits in nature. What about using royal jelly and some herbs to make a poultice that can be used in the hospital?
neph 11 Jan, 2023 @ 5:11pm 
If you want to add more uses for wax, perhaps involve it in the writing/sheet industry? Could be crafted into wax tablets, could be used for the production of wax paper. Could also get it involved in the clothing industry. Perhaps you rename leather to "raw <animal> leather" & after combining it with wax, you get "finished <animal> leather". Similarly, perhaps you could make "<material> canvas" using wax.

Presumably, other types of wax could be added & used (bayberry wax from bayberries in a farmer's workshop). There's a lignite wax, but it wasn't extracted until the 1800s & the process uses hydrocarbon solvents, so it's probably not worth adding to the game.
Haethei  [author] 11 Jan, 2023 @ 4:45pm 
Considered just removing royal jelly entirely, since it ends up being more annoying than useful
neph 11 Jan, 2023 @ 4:42pm 
This is a great mod. Would be awesome once vanilla fixes the "dwarves won't cook liquids" bug & we can start freeing up some of our jugs--or, alternately, it lets us store jugged liquids in barrels.