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beards={ "all_beards" 0 "all_beards" 0 }
mustaches={ "all_mustaches" 0 "all_mustaches" 0 }
Apparently, he's set to have any beard, which means a random one. If you want him to not have one, you have to set it yourself. Fortunately, there aren't that many predefined characters and some of them have hardcoded beards.
european_beards = {
dna_modifiers = {
accessory = {
mode = add
gene = beards
template = european_beards
range = { 0 1 } # For the randomness to work correctly
}
}
weight = {
base = 0
modifier = {
exists = scope:character
scope:character = { age > 16 }
add = 100
OR = {
european_clothes_trigger = yes
european_clothes_pop_trigger = yes
}
}
}
}
The result was as you described.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2935047403