Dwarf Fortress

Dwarf Fortress

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Beaver People Civilization
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2.091 MB
21 Dec, 2022 @ 11:46am
3 Jan, 2023 @ 5:29pm
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Beaver People Civilization

Description
Current Features
Upgrades Beaver Men to Beaver People, a playable civilization with Bark based Weapons and Armor.

Beaver People!
  • Strong Bite Attack! Never be unarmed again.
  • Innate Swimmers! Get the water works going and worry less about drowning!
    (Due to what seems like a game issue still won't path into deep water on purpose, will still swim out.)
  • Innate Axemen and Wrestlers your pint sized starting force will fend off initial threats.

Axebow!
  • A crossbow with a proper Axehead!
  • Never worry about your Crossbowmen charging into the heat of battle again.
  • Wielded in two hands by the tiny but lively Beaver People!

Bark Production!
  • Carpenters can strip logs to receive Blocks and Bark.
  • Pieces of Bark can be compressed multiple times to yield Iron Bark and Steel Bark! Comparable to Standard Metals but Lighter!
  • Uncompressed Bark can be used as a replacement for Leathers!
  • New wood furnace recipe to turn 4 Blocks (1 log) into Charcoal, helps clean up blocks when mega projects are on hold.

Same Society Structure as dwarfs currently, new name for Military: Rangers.
48 Comments
polaris.ursa 28 Dec, 2024 @ 12:23am 
Update 2: So I guess it's just an issue in the "Squad Equip" UI panel. All of the armor slots show red in that UI for my Beaver People warriors, but when I actually inspect their character sheet, they are indeed wearing full armor head to toe, though that UI also shows it as "personal items" rather than squad equipment... So I guess all is well, but it also makes me wonder if they're wearing those things because I told them to or they just chose to on their own.
polaris.ursa 26 Dec, 2024 @ 8:14pm 
Update: actually, I think the mistake I made with the clothing was in selecting "beaver man" instead of "beaver people". So I tried to make some new armor items for my Axebeaver and Hammerbeaver, using the "beaver people" size - and they will not equip them. They do equip their weapons and shields just fine. But I also noticed that the items don't say 'small' as part of the name like the clothing items do - maybe there's a bug in how the armor items are sized?
polaris.ursa 26 Dec, 2024 @ 2:01pm 
So I have this mod installed and I'm playing Kobolds but have a ton of Beaver Man/Woman folks in my fort as bards, poets, scholars, etc. but once their clothing wears out, I can't figure out how to make them clothing they will actually wear. In the tailor's shop I create a work order for cloth socks, gloves, tunic, leggings and cloak specific for "beaver people" and none will actually equip them... I wind up having to eventually kick them out of my fort because they get angry/depressed about being naked. Is there a fix for this?
lorrelion 5 Sep, 2024 @ 2:30pm 
Is there just the one spirit for all the beavers? Or are there more that just haven't come up in my playthrough?
[+DG+] Sir_Castic 18 Oct, 2023 @ 11:54am 
beaver people seem to outcompete all the other races in the worlds i gen
twitch.tv/edwin_fox 18 Aug, 2023 @ 8:05am 
I just love beavers, it's been great playing your mod! I have noticed that so far no beaver has ever gotten into an artifact mood fit - do they? Or, is it restricted to dwarves only? If so, is there a way for me to enable moods for beavers?
Arcturas 28 May, 2023 @ 10:21am 
Are there settings I can edit to tone them down? They overpopulate my maps, filling every forest and forcing almost every visitor to be a beaver. I would like to add them to my world without overwhelming the other races.
misslite 4 May, 2023 @ 3:58pm 
Have you thought about maybe adjusting their attributes so that they naturally gain some skills better than others.

They don't have any attribute mods, so they currently learn like humans but they get 5 free skill points in axe, wrestling, etc.

Dwarves are better at kinesthetic and have higher strength and toughness for their size.
(Still less than humans due to larger size.)

beavers are smaller I would expect them to be weaker. Which is sensible.

And being worse at kinesthetic(crafting and fightings based skill) is okay.

Having an agility boost would help with wood cutting but not mining. It would help with crafting a little but less than kinesthetic. With most of the additional boost going to crossbow.
And focus might help with fishing.
Having new gameplay is important and you already did that.

I am starting a swamp map with them. They have metal-like resources without mining.
Illustrious Illusionist 17 Apr, 2023 @ 10:20am 
I haven't tried playing as these guys yet, but I've had several turn up as monster hunters in my new fortress and y'know, they might be the only monster hunters I allow in from now on, because they don't seem to die instantly the way so many others do. Maybe it's the bite, but it took a full on cavern invasion before I lost my first couple of 'em.

One of them's been doing all of this while holding a book as her primary weapon, I love her.
ATotalParadox  [author] 31 Mar, 2023 @ 9:13am 
Yeah that's right