Dwarf Fortress

Dwarf Fortress

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Burn Remains
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22 Dec, 2022 @ 8:09pm
30 Jan, 2023 @ 3:11pm
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Burn Remains

In 1 collection by Haethei
Haethei's Dwarf Fortress Mods
8 items
Description
Allows you to burn vermin remains, body parts and corpses at a wood furnace. Each reaction consumes 1 log as fuel, and they will produce ash bars. You can burn 5 vermin, 2 body parts or 1 corpse at a time.

NOTE: Please make sure you make a separate stockpile for the furnace that holds all of the corpses/vermin etc you want to burn, and make sure your furnace is linked to take from the stockpile before burning anything. Otherwise, your dwarves will happily burn random "body parts" like raw wool and useful bones.

Other similar mods exist online if you want a different implementation. I like my version because it's simple and involves using fuel to make ash. I think the wood furnace is more appropriate for burning corpses than the smelter. This mod doesn't include any syndromes related to burning the corpses, I feel that the negative effects of making your dwarf haul around corpses is bad enough already.

I need people to let me know how the mod performs after more extensive testing. It's difficult to test this kind of mod long-term without actually playing through a save for a week or two. Might be something unbalanced with the reactions, just leave a comment if you find anything weird.
38 Comments
Quietust 24 Apr @ 6:28am 
Two minor bugs:
1. Custom reactions don't actually take "TOOLTIP" tokens (only custom buildings do that), so this mod logs 3 errors on startup.
2. The "burn corpse" reaction specifies a reagent of type "CORPSE:CORPSE:NONE:NONE" - this should be "CORPSE:NONE:NONE:NONE".
Karmasu 24 Nov, 2024 @ 5:07pm 
Burning Vermin works fine.
If I queue "burn corpse" the dwarfs haul body parts there to burn.
Haethei  [author] 17 Mar, 2023 @ 5:56pm 
Since it edits the civilization raws a little, I'm not sure it would work if you try to add it to an existing save. It's already generated the civilizations without the mod, I think that means it won't work but you can try and figure it out
Overdoze 17 Mar, 2023 @ 4:46pm 
Any way to add this mod to a existing game? Or one I forgot to add it too lol.
Shawn 20 Feb, 2023 @ 3:46pm 
Been using this mod for a long time. Just here to say it is very useful
DrBubba 30 Jan, 2023 @ 3:45pm 
Right on. Thanks for the quick fix!
Haethei  [author] 30 Jan, 2023 @ 3:13pm 
Just made an update that should hopefully help the game figure out what is a corpse or a body part. The token system is rather difficult to use for this purpose because there aren't examples around, kinda just have to trial and error it, but it takes forever to test on my own and I'm a little preoccupied
DrBubba 30 Jan, 2023 @ 11:48am 
I have my workshop set to Burn Corpse and it's burning mussel shells and stray llama wool. This doesn't seem right. It's not set to burn Body Parts, just corpses.
scottbot 24 Jan, 2023 @ 10:43am 
Got it that makes sense. Can’t destroy goblins that way. Might be worth mentioning in the mod description! Thanks for the reply
Haethei  [author] 24 Jan, 2023 @ 10:12am 
I think it's supposed to say "requires body part", yeah. Just a weird way the game uses the tokens

Dwarves are unable to butcher remains of intelligent creatures, and I think that may extend to burning because it's attached to the tokens that define corpses instead of being attached to butchering. Not sure, but that's my best guess.

Luckily you don't tend to have so many intelligent corpses around that you can't atom smash them all if it becomes a problem