Space Engineers

Space Engineers

139 ratings
Stanton Shipyard | No Mods | Survival Ready |
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Type: Blueprint
File Size
Posted
Updated
13.442 MB
22 Dec, 2022 @ 8:32pm
30 Dec, 2022 @ 3:25pm
6 Change Notes ( view )
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Stanton Shipyard | No Mods | Survival Ready |

In 1 collection by LadyLime
Lagrange Interplanetary Motorworks
156 items
Description
The Lagrange Interplanetary Motorworks team once again welcomes you for another big reveal! The Stanton-Class Fleet Shipyard is one beast of a base. Fitted for medium-sized organizations or alliances, this station features every service you would ever require to fuel a war-front on a large scale.

Though it's constructed out of light armor, it has enough CIWS/Gatling turrets to take out any rockets heading your way, and has more than enough firepower to knock out any - even capital - ships coming to ruin your day. The station's docking layout is as follows; 2 capital-sized docking ports, 2 exterior large ship docking ports, 8 side-mounted docking ports fit for medium-large ships inside the station's ribs with 2 Midori Consolidated Industries docking ports along the dorsal ridges of the station's inner cage, 4 fighter pads, 8 dedicated refueling pads for fighters, 2 large shuttle pads, 2 fighter hangars, and 2 large shuttle hangars. With these mountings, this station can more than fuel and upkeep two full fleets of ships and their fighter compliments. This is not a repair-yard, as it does not feature automated repair hangars, so all maintenance will need to be done by hand.

This station is not just fit for military service, but also as a trading hub. Featuring a complete hospital, a dedicated store, and a contracts kiosk, this station can easily be utilized for hunkering down a territory of space and opening trade for other factions to converse with yours - even complete with a safe zone!

~~ Specs ~~

PCU - 82,521

- 1x Medical Room
- 1x Safe Zone
- 2x Antennae
- 2x Beacons
- 2x Fully-upgraded Refineries
- 2x Large Reactors
- 2x Medical Stations
- 2x Store Consoles
- 3x Cryo Pods
- 4x Contract Kiosks
- 4x Large Cargo Containers
- 4x Small Cargo Containers
- 5x Gravity Generators
- 8x Assemblers
- 8x Oxygen Tanks
- 12x Hydrogen Tanks
- 12x Solar Panels
- 14x Small Hydrogen Tanks
- 24x Beds
- 24x O2/h2 Generators
- 24x Small Reactors
- 197x Batteries

~~ Shoutouts ~~

Airlocks built using Isy's Simple Doors -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751168996

Bridge radar built using Whiplash's Turret Based Radar -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707280190

Whiplash's SIMPL | Ship Integrity Monitoring Program Lite -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2344510837

Shuttles supplied by Midori, you can find his stuff here! -
https://steamhost.cn/steamcommunity_com/id/Mr_Midori/myworkshopfiles/?appid=244850
67 Comments
LadyLime  [author] 4 Feb @ 8:27pm 
Could also just add !manual to the name. I prefer the script because of how responsive and intuitive it is, but it does jam up sometimes but it's very easy to correct.
Kevin Starwaster 4 Feb @ 7:59pm 
I also ran into an issue with doors I could not open. My best guess is because I tried to mass manual override doors being managed by Isy's script which confused the hell out of it when they were airlock doors. Refreshing or recompiling didn't help, I had to go around adding !noAirlock to the door pairs I had fuxed up, wait for the script to remove those doors from the airlock list then turn the doors back on, close them and remove the !noAirlock tag. After that they worked normally.

Moral of the story is play stupid door games, win stupid door prizes.
LadyLime  [author] 6 Jan @ 7:51pm 
I'm not really sure what to tell you there, sounds like a mod issue or something.
SteadyChill 6 Jan @ 7:48pm 
why cant i open any doors or use the drivers seat? even after i turn it all on i still cant i dont get it..
La Ego 12 Dec, 2024 @ 5:55pm 
DELICIOUS.
LadyLime  [author] 12 Dec, 2024 @ 5:55pm 
Just finishing up something super exciting at the moment, should be out within the hour - probably not exciting for most folk but I've been working up to this for half a year.
LadyLime  [author] 12 Dec, 2024 @ 5:54pm 
Oh my, it's definitely not up to my modern standards so I could fast track my plans to revamp my stations and make some new ones :p
La Ego 12 Dec, 2024 @ 5:53pm 
I am not pulling a funny, not doing a haha, this just slaps that hard.
LadyLime  [author] 12 Dec, 2024 @ 5:51pm 
Ayo?
La Ego 12 Dec, 2024 @ 5:47pm 
I will literally give you like 5 bucks to fix this, it goes hard.