Stellaris

Stellaris

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Prison, Resort and Thrall Habitats
   
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22 Dec, 2022 @ 11:51pm
2 Jan, 2023 @ 9:44pm
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Prison, Resort and Thrall Habitats

Description
"If you have researched the normal thrall world and penal colony techs it will now be possible to convert habitats into thrall worlds and penal colonies." -Pilgrim

And now also Resorts!
DEPRECATED: Resort habs are now vanilla

(not updating the thumb)

Changed 100 influence cost to 1000 unity and that's it
(kinda wish i'd left the cost alone now, but i no longer have access to og files)
Original mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2544459828
Now Compat with Penal Colony: Enhanced
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2686810902

########################################################################## # Decisions ########################################################################## # Penal Colony decision_prison_habitat = { # unchanged from original owned_planets_only = yes icon = decision_penal_colony prerequisites = { "tech_penal_colonies" } resources = { category = decisions cost = { unity = 1000 # was 100 influence } } potential = { is_capital = no is_planet_class = pc_habitat # has_planet_flag = advanced_habitat_2 NOT = { has_modifier = resort_colony } NOT = { has_modifier = slave_colony } owner = { is_regular_empire = yes } # is_artificial = no NOT = { owner = { any_owned_planet = { has_modifier = penal_colony } } } } # allow = { # planet_size >= 4 # } effect = { add_modifier = { modifier = penal_colony days = -1 } hidden_effect = { validate_planet_buildings_and_districts = yes } } ai_weight = { weight = 0 } } # Resort Habitat decision_resort_habitat = { owned_planets_only = yes prerequisites = { "tech_resort_colonies" } resources = { category = decisions cost = { unity = 1000 } } potential = { is_capital = no is_planet_class = pc_habitat NOT = { has_modifier = penal_colony } NOT = { has_modifier = slave_colony } NOT = { is_planet_class = pc_city } owner = { is_regular_empire = yes } # is_artificial = no } allow = { # planet_size >= 15 custom_tooltip = { fail_text = decision_resort_colony_no_districts num_districts = { type = any value < 1 } num_buildings = { type = any value < 2 } } # custom_tooltip = { # fail_text = no_upgraded_capital_tooltip # has_upgraded_capital = no # } custom_tooltip = { fail_text = decision_resort_colony_only_one NOT = { owner = { any_owned_planet = { has_modifier = resort_colony } } } } } effect = { add_modifier = { modifier = resort_colony days = -1 } hidden_effect = { remove_building = building_colony_shelter add_building = building_resort_capital } hidden_effect = { validate_planet_buildings_and_districts = yes } } ai_weight = { weight = 0 } } # Thrall-World decision_slave_habitat = { owned_planets_only = yes icon = decision_slave_colony prerequisites = { "tech_slave_colonies" } resources = { category = decisions cost = { unity = 1000 # was 100 influence } } potential = { is_capital = no is_planet_class = pc_habitat NOT = { is_planet_class = pc_city } NOT = { has_modifier = resort_colony } NOT = { has_modifier = penal_colony } NOT = { has_modifier = slave_colony } owner = { is_regular_empire = yes } # is_artificial = no } allow = { custom_tooltip = { fail_text = decision_slave_colony_must_have_slave any_owned_pop = { has_citizenship_type = { type = citizenship_slavery } } } custom_tooltip = { fail_text = decision_resort_colony_no_districts num_districts = { type = any value < 1 } num_buildings = { type = any value < 2 } } } effect = { custom_tooltip = decision_slave_colony_effects add_modifier = { modifier = slave_colony days = -1 } hidden_effect = { validate_planet_buildings_and_districts = yes } } ai_weight = { weight = 0 } }
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