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Naked speed does have positive metabolism actually.
Also, using it with for example mod-genes that prevent wearing armor (such as the ones I've made), and then stacking up on stoneskin glands and armor genes is a pretty powerful tactic for a fast if somewhat fragile blitzer.
@coochieparade
It is safe to add to existing saves.
And yes, it is updated to 1.6. I've just been lazy about updating my images to some of my mods.
I don't think this is actually an issue that needs fixing on anyone's end, probably just need to use fewer mods.
I've gone through splitting my modlist and found that it was "Expanded Archite Genes" that was actually replacing the vanilla Perfect Immunity with it's own functionally identical one apart from not respecting the overrides.
Sorry for mis-attributing the error. Love your mods
That sounds strange. The Perfect Immunity gene should always sort before Strong Stomach.
Does this happen with just this mod? If so I'll have to change it.
It does look like I specifically made those two resistance version-genes free.
Probably I figured the complexity (and actually finding the gene) was sufficient cost at the time. Especially since the immunity version of those is `-1`, and a colony with access to both genes would probably want to go for immunity anyway unless metabolism was real tight.