Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Increase crew update ticks
   
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Tags: Mods
File Size
Posted
Updated
2.884 KB
24 Dec, 2022 @ 9:35pm
2 Mar @ 12:43pm
14 Change Notes ( view )

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Increase crew update ticks

In 1 collection by brandonewing25
cosmoteer mod list
35 items
Description
for huge ships mod where crew are delayed in doing tasks.

changed:
JobAssignmentsPerSecond from 120 to 600
LowPriorityJobAssignmentsPerSecond from 30 to 600
SourceRefreshesPerTick from 10 to 15
ResourceSearchesPerSecond from 120 to 240

don't worry about it saying mod outdated or version compatibility just turn it on and enjoy better crew
yes their will be lower fps depending on your hardware cause i made the game work harder sorry :(
my discord server if ya wanna play some games with me https://discord.gg/vXYqJrUnWY
32 Comments
brandonewing25  [author] 12 Apr @ 9:53am 
you go into D:\Steam\steamapps\common\Cosmoteer\Data\crew\crew.rules file for the game files

for the mod just open the mod and change the numbers
MattyCakes*:・゚✧♡*♥ 11 Apr @ 10:40pm 
Awesome mod and a life saver for massive ships.Where do you find those files you edited in case I wanted to go in and make my own adjustment to the numbers?
brandonewing25  [author] 2 Mar @ 12:44pm 
changed CompatibleGameVersions from 0.20.35 to 0.28.1b

thx @bestLinuxGamer for the report
bestLinuxGamer 1 Mar @ 11:13pm 
Hello ive "detected" a issue with this mod. I tried playing multiplayer (lan) with this mod and the versions where different even tho i copied the files over. Here's the error it gives me https://imgur.com/btSnpcq
brandonewing25  [author] 1 Nov, 2024 @ 12:21am 
FOR BETTER PERFORMANCE
after testing the mod still helps the crew. Just getting an fps boost, dont need the numbers so high

lowered JobAssignmentsPerSecond from 3000 to 600
lowered LowPriorityJobAssignmentsPerSecond from 3000 to 600
lowered SourceRefreshesPerTick from 30 to 15
lowered ResourceSearchesPerSecond from 250 to 240
brandonewing25  [author] 23 Aug, 2024 @ 5:12pm 
changed

LowPriorityJobAssignmentsPerSecond changed to 3000

SourceRefreshesPerTick changed to 30

ResourceSearchesPerSecond changed to 250
brandonewing25  [author] 4 Jun, 2024 @ 1:42pm 
Due to update 26.1 performance optimizations, I have lowered 3 of the changes back to vanilla as they were causing massive stuttering so i have only changed JobAssignmentsPerSecond from vanilla of 120 to 3000 and the crew still function better with this mod than without on huge ships.

changed:
JobAssignmentsPerSecond: 2000--> 3000
LowPriorityJobAssignmentsPerSecond: 2000--> 30
SourceRefreshesPerTick: 2000--> 10
ResourceSearchesPerSecond: 2000--> 120
brandonewing25  [author] 28 Mar, 2024 @ 7:30am 
LET ME KNOW IF IT CAUSES TOO MUCH LAG
as far as testing it in my end game save with 6 huge ships i saw no negative fps change from increasing the numbers :)

changed:
JobAssignmentsPerSecond: 500--> 2000
LowPriorityJobAssignmentsPerSecond: 500--> 2000
SourceRefreshesPerTick: 500--> 2000
ResourceSearchesPerSecond: 500--> 2000
Oktakon 22 Jul, 2023 @ 9:29pm 
thanks, like you said it not noticeable until you got the 5 flying fortresses with 800-1000 crew each, then i turned this baby on and my fps battles and reconstruction dock yard crews goes from 10-30 before mod to 35 to 45ish, sub and endorsed cheers
Malte 21 Jun, 2023 @ 8:32am 
Okay will test these days, too.
Thx for your reply :)