RimWorld

RimWorld

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Vanilla Spacer weapons - Explosive Bolt
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Mod, 1.4
File Size
Posted
Updated
415.384 KB
24 Dec, 2022 @ 9:44pm
29 Dec, 2022 @ 11:31pm
3 Change Notes ( view )

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Vanilla Spacer weapons - Explosive Bolt

Description
Mod Adds Several new Spacer Explosive guns to the Spacer factions and trade inventories.

DESCRIPTION

Explosive Bolt Weaponry is the next logical step for mankind's most dangerous and ruthless warlords, these massive hulking guns have the backbone to carry their enormous mass, as they offer a variety of benefits from other spacer guns.

Weapons with unique explosive projectiles detonating in unique patterns as they halt and impede your targets, instead of missing, each affected cell that misses it “Stuns” an opponent instead. Pawns with a higher shooting skill will find the explosives shot will be bigger and more deadly than those who have less shooting skill. High explosives weapons are also incredibly heavy and might sway when fired so for maximum use they should be used for mass crowd control.

The weapons can Only be obtained as Quest rewards, on Spacer factions or being sold by space traders.




A full List of the weapons and their stats can be found In this Link[docs.google.com]














Q&A
Q: Does this work with any version of RimWorld?
A: It requires Rimworld version 1.4.

Q: Is this compatible with CE?
A: Do to the advanced C# code, no. (maybe someone might make it compatible then it will be linked here)

Q: Do these weapons spawn on enemies?
A: They can, on imperial factions or other modded spacer factions.

Q: Can I use this with Run and Gun?
A: Yes, tested with the run and gun mod, worked ok.

Q: Where do I craft the weapons?
A: You DONT craft them! I wanted these guns to be rare and you can't exactly do that if ya can mass produce them.

Q: The explosives are incomplete and my pawn is highly skilled. What is actually wrong with you?
A: The guns are based on random variations and sometimes might be incomplete. The same variation is found in the “miss” system, to prevent the guns from being overpowered .

Q: Is this mod save game compatible?
A: Yes, add it to an existing save But would not recommend removing them.

Q: Can I request something to be added?
A: Yea, always open to suggestions.

Q: The balance is horrendous. Where can I tell ya this?
A: in the comments.

Q: Does this mod require the mod Vanilla expanded heavy weapons?
A:No, it does not, just for added weight sets for the guns you can not have any vanilla expanded mods and it will work just fine.



I'm sure Something We overlooked might / will break so when it does please let me know in the comments down below.

DONATIONS
I don't accept donations because its kinda not right if you enjoyed, that is payment enough for me, also comment! that makes me feel all mushy inside when ya complement the work. or don't! just insult me.

If ya STILL feel pretty generous Check out the rest of the crews / Credits work and give jobs to them, they helped me out plenty and can do the same for you.

CREDITS


71 Comments
MeatBeatMarv 21 Apr, 2024 @ 11:50am 
I'm curious to know what you mean by "state of the game". Is it just a loss of interest? Or did 1.5/anomaly make a change that makes creating a mod more of a pain?
introvertiert 15 Apr, 2024 @ 2:24pm 
@Halituis Amaricanou What do you mean by state of the game? What happend with the update?
Halituis Amaricanous  [author] 14 Apr, 2024 @ 1:36pm 
@Behemoth64 Ya apologies but I don't want to be doing mods for the future for rimworld because of the state of the game. but I would recommend DetVisor's Impact guns as a nice replacement.
Behemoth64 14 Apr, 2024 @ 1:24pm 
1.5?
Sir Humphrey Appleby 1 Apr, 2024 @ 1:59am 
Can you make the source available?
Eoftar 11 Mar, 2024 @ 1:43am 
Bolters, brothers!
Victor 6 Sep, 2023 @ 8:06pm 
Weird, an error shows up on startup, but only if Vanilla Expanded Framework is active:

https://gist.github.com/HugsLibRecordKeeper/daee01a39f02984f1edc35a914de7cab
Cato 23 Jun, 2023 @ 8:21pm 
The Empire turning up with these bad boys is super intimidating, I really do not want to betray them after watching them tackle a Mech cluster :Hire:
CTH2004 6 Jun, 2023 @ 6:56am 
well, based on them asking, I suspect they are interested.

And, I second that idea! so... there is at least some interest (: