Sid Meier's Civilization VI

Sid Meier's Civilization VI

125 ratings
TSL Enormous Earth
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File Size
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1.114 MB
26 Dec, 2022 @ 6:59am
12 Jan, 2024 @ 5:35pm
17 Change Notes ( view )

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TSL Enormous Earth

In 2 collections by Finnark
Civ 6 Experience Enhancer
42 items
Civ Experience Enhancer Perfected
39 items
Description
A TSL Enormous (128 x 80) Earth map made as realistic as possible using climate, topographic, and vegetation maps with upscaled landmass for areas with civilization clusters and island nations. Some modifications are made to enhance the experience of all civs.

Some differences with other TSL maps
    New Leader TSLs
  • Your favorite TSL map hasnt been updated for the new leaders? All new leaders (and their unique TSL if they have one) have been accounted for, and future leaders TSL will be added in as they come in.
    [imgur.com]
    [imgur.com]
    [imgur.com]

    Upscaled Landmasses
  • The Middle East and Eastern Europe tends to be ignored for upscale in comparison to Western Europe despite having so many civs located there. Being the cradle of civilization, the region has been upscaled to fit ALL Middle East/Eastern Europe civs together (though discouraged for expansion reasons.)
    [imgur.com]
    [imgur.com]

  • Does that mean Western Europe is downscaled? Absolutely not. It is also upscaled (maybe not by much compared with other TSL maps though) Youre still going to have spacial problems if you do fit all of the Western European civs in. Go do whatever it is youre known for when you run out of space.
    [imgur.com]

  • Ever had issues as Maya where you just dont have enough land for that 7-city design? Your favorite civs region has been upscaled to play to your strengths!

  • Ever played as Aztecs and thought "Huey Tiocalli is useless given i have a 1 tile lake despite being MY civs creation"? I dug up a map of what Texcoco used to look like before you filled it up. Now you have a 4 lake tile!

    [imgur.com]


  • South East Asia has been upscaled to give breathing room for the civs there (not because its where most of my favorite civs are located)
    [imgur.com]
    [imgur.com]


Static Ley Lines
  • Ley Lines are finally here! While most TSL maps do not have Ley Lines unless you set resource generation to "Map Generated", this map has Ley Lines placed manually using a custom program made to inject Ley Lines into the static map data! Even better is that manually placed Ley Lines ignore the placement restriction, allowing them to pop up in Mountains, Forests, and other kinds of tiles usually guaranteed to not have Ley Lines so that they appear throughout the map regardless of starting location and also potentially saving up on precious tiles while getting the adjacency bonus!
    [imgur.com]
    Want to add static Ley Lines to your own map mods? Check out here[forums.civfanatics.com] and leave a message in the comment when you publish it (so I can see them)!

Supported Mods
Sukritact's Trisong Detsen (Tibet)

Terra Mirabilis

Sukritact's Fuji

Sukritact's Tonle Sap

Sukritact's Grand Canyon

Sukritact's Great Blue Hole

Sukritact's Ngorongoro Crater

CIVITAS City-States Expanded

WIP
  • Real city location naming (if theres enough demand for it)

Ratings are highly appreciated to keep the visibility of this mod!

This map is far from perfect despite the amount of geographical and cultural research I did for it and is actively being worked on. Found a bug? Did I miss a geographical feature crucial to play your favorite civ? Do you just know your country very well and see some important geographical oversight? Are there resources that should/shouldnt be where its supposed to be? Is there a mod you want this map compatible with?

vvvvv -- Comment Below -- vvvvv
Popular Discussions View All (3)
1
21 May @ 7:32pm
Fixed Terra Mirabilis Old Faithful issue
Clover
0
25 Jan, 2023 @ 7:48pm
PINNED: How to Enable Mt Fuji and/or Krakatoa
Finnark
0
17 Nov, 2024 @ 10:08am
Please add obstrucrion near Alaska
Bluesky95
145 Comments
Lance Dunsten 4 Jul @ 7:18pm 
I would be nice to shift Dido position to match modern day Tunisia? Since she is suppose to be of Carthage.
Gleen Cross 23 May @ 7:44am 
Alright, after testing the map a little bit, I only have one suggestion... I think it would be better if you isolate all the continents by using "ocean" titles, so only the historical civs that had the tech to navigate (Norway and the Maori) can reach these continents in the early game. The more spaced out the continents with those kind of titles, the better imo, makes it more realistic
Gleen Cross 23 May @ 6:33am 
Please tell me the resources are located at the right spot, to have elephants in Japan is just heartbreaking lol
Primarch sarge 16 Mar @ 10:39am 
if so, why not have it? does the map go beyound the allowed level?
Primarch sarge 16 Mar @ 8:56am 
does this map not have sea level rise?
ErwinChenGJ 22 Feb @ 4:31am 
This is so good!:steamthumbsup:
Tavernicus 16 Sep, 2024 @ 6:18am 
lmao these comments
Donald J. Trump 27 Aug, 2024 @ 8:13pm 
Mexico is about to have a baby, and HONDURAS is going to pay for it!
Terminus 23 Aug, 2024 @ 7:49am 
Mexico is HARD :steamhappy::steamhappy::steamhappy:
Finnark  [author] 12 Aug, 2024 @ 6:29pm 
@OxynenIsBad4u the name of the map in game is "Finnarks TSL Enormous Map" or something like that. IDK why it adds my name to it but thats how it is. The map is created using a mixture of the world builder, a third party program, and a program i wrote so i doubt you can change around stuff like landmarks and resources but you can add in spawn locations in the xml files under the map folder.

@camiles246 @NateDogPack12 check out line 81 of Map.xml. Its the line that adds in Tibet which serves as a good reference point. I doubt the world builder works with modded civs and city states (it doesnt even work with lay lines which i had to write a script to add in)