RimWorld

RimWorld

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Big and Small - Lamias and other Snake-People
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Mod, 1.4, 1.5, 1.6
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6.503 MB
28 Dec, 2022 @ 2:12am
29 Jun @ 12:28pm
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Big and Small - Lamias and other Snake-People

In 1 collection by RedMattis
Red's Workshop Mods
40 items
Description
Adds snake-like xenotypes, related genes, and optional factions for them.


Factions and Xenotypes

Viper Family
Viper Family is an ultra-tech criminal organisation. The many branches of the family have been bribing and making themselves useful enough to the right people within the empire to avoid outright hostilities, but on the Rim relations are shaky at best.

Outside of Rimworlds they are known for grand casinos, entertainment, and the ability to procure nearly anything for the right price. They also secretly deal in the likes of kidnappings and assassinations, for the right price. Away from prying eyes they run sketchy-but-advanced gene labs developing xenobeings for a variety of customers, the Empire itself included.

On the Rimworld they are a hostile menace to anyone who isn't their customers, but if you do manage to convince them that it is better to trade with your instead of robbing you, then they will offer a black-market flavoured inventory of what you might expect from the Empire.

When hostile the Vipers will launch raids clad in light power armour and often wielding the sort of highly-advanced weaponry the Empire is known for.


The Viper Faction often run dangerous projects and experiments. As enemies they will sometimes show up to test you with mechanoids, weird mutants, insectoids, or the like.

Lamia
Lamia are the most common snake-like xenohuman in employ by the Vipers. They often serve humble jobs as clerks, servants, and sometimes entertainers. What they are most known for is assassination, and they can produce lethal venom with which to kill their quarry. As far as their role in the former goes they are fairly competent, though their hot temper can easily cause them to blow their lid.

The rumours of actual baby-eating Lamias from old myths hiding among their ranks are probably not substantial. Probably.

Sirens
Sirens are arguably the most famous snakes from the Vipers. They almost exclusively serve entertainment in the form of singing and performance, the former which they are incredibly good at. They are all lab-bred, and most viper family bands have at least one or two around to listen to. The Viper family tends to aggressively pursue anyone who dares present a Siren to a stage they don't own or endorse.




The Snakeman Tribal Federation
This loose federation of various snakefolk of former enemies have united against their more dangerous common foes. They lack most of even the most simple tools, making even the Neanderthals look fairly advanced. They regard all outsiders with suspicion if not outright hostility, but they are sometimes willing to trade scavenged goods.

Pythonmen
The most common type of snakemen are Pythonmen who are mostly known for lunging a somewhat impressive distance at enemies from the bushes. In combat they tend to rapidly relocate using a series of short jumps.

Addermen
Addermen are the second most common, especially in cold environments. Addermen are venomous and can even spit a strange corrosive liquid at their foes.

Anacondamen
Finally there are the Anacondamen, who are large and very sleepy snakemen. Beyond their size they are also known to for springing at enemies from a truly impressive distance.

It is unknown where the snakemen came from, some believe they are xenohumans, others that they are uplifted snakes.


2024-12-06: heads have been improved been made even more cursed! Now uses new graphics and offsets! Unspeakable crimes against Rimworld art-standards...




Naga Faction something something naga name pending
Faction not yet implemented, but the xenotypes can sometimes be found in the world

Naga
Naga are said to be proud, tough, and mighty warriors.

Some outlander scientists state may have originally humans modified a long time ago in an effort to adapt them to acidic or swamp-like worlds.

Nagaraj
Nagaraj are ageless proud warriors who are sometimes believed to possess strange powers. In terms of appearance they are similar to Naga, but they typically have a more human-like head and torso.

Nagaraj are believed to have been created by an archotech on a world where the Nagaraj were worshipped as semi-divine beings. Some believe Naga may also originate from the same place.



Other
Gorgons


Snake-haired, golden-winged, and in mythology claimed to have been created by the titan Gaea to assist her sons the giants in their war against the gods. It is claimed they are immortal, but in reality they are merely sturdy.

The Empire claims they were created by an archotech, and while the Viper Family in particular is known to have a few among their ranks, their origins remain mysterious.




Genes
The mod adds several genes, though most only spawn on their related xenotypes. Here are two of them.








Dependencies & Recomendations
The Viper faction will use urbworld style equipment if you've got that mod enabled https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2908039338

Consider using Xenotype Spawn Control if you wish to use fewer factions but still want the new xenohumans.




Credits
Phaneron for the gorgeous snake hair for Gorgons, as well as several of the icons.




Issues

No known bugs yet. Please report any issues you find.

See "Issues" section in the Big & Small Races dependency mod if the headsize of the slightly smaller/larger snakes look strange.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (8)
6
27 Jun @ 9:10pm
Sticky acid spray extreme damage
Wraith_Magus
4
17 Jun @ 10:45am
Gorgon with no head and empty Portrait
Lycarno
2
30 May, 2024 @ 11:15pm
Swallow not working
Maximillionysis
368 Comments
i like lamias
Wraith_Magus 6 Jul @ 3:19pm 
Reloading some saves and deliberately throwing my colonist into scythers, I've actually started to see a few bruises with more sample size. Maybe I'm just incredibly unlucky in my "real" save?

I should also mention the primary hearts should still be vital - I've seen snake-people with their primary heart destroyed still alive with 50% blood pumping. In a real snake, the secondary heart just helps pump blood down the length of the body, it can't exchange oxygen with the lungs like the primary heart, so losing the primary heart is absolutely fatal. Oh, and the tail (not snake body) seems useless (for animals too), so it's ironically better to just get it destroyed early so you have one less part that takes damage because it has low HP and doesn't seem like you can armor it so tails are easily destroyed sources of a lot of pain and bleeding. (A single stray friendly fire pistol shot blow the tail off my colonist in one go.)
Wraith_Magus 6 Jul @ 3:12pm 
I don't mean hit distribution, (and I understand why it's the bigger target,) I mean it hasn't seemed like armor was doing anything. I have a character hit five times in the snake body, all for full damage, and once in the torso and once in the head. The head is only bruised for 1 damage, the torso takes 4 damage in a bruise, and the snake body takes the full 12 damage every time with trooper or recon armor that cover everything but the head. (Also, snake stomach. Forgot to mention the snake stomach.) I went and reloaded a save from right before a fight with an armored gorgon, playing it several times in a row to try to get some documentation, however, and found the gorgon was reducing some shots to bruises, although that might be the robust fortified body... I'm trying again with some other saves with my colonist...
RedMattis  [author] 6 Jul @ 12:58pm 
The snake body gets hit an absolute ton. About as much as the torso + arms together.

As you might expect from someone with several meters of giant snake tail as their 'lower' body, the snake part is the most likely thing to get hit by far.

That is also why it has so many hit points.

That said. The heart and liver in the snake part might benefit from a little bit of reduction in hit chance though.
Wraith_Magus 6 Jul @ 12:28pm 
If that's the case, I'm not seeing it in practice. (Well, I know that wearing pants increases heat/cold tolerance, but I just figured that was a limitation of how the game dealt with "equipment slots".) One of my original crashlanders has a serpent body from a custom race, and even putting aside how much more frequently the snake body part is targeted, I've never seen any evidence the armor is working on the snake body even when it's recon or marine armor that should provide good protection and cover the legs. It's almost a meme that any conflict she was part of wound up with her being the only one injured when she was the only medical passion until about year 3.5, so she was constantly treating herself and in the red specifically on the snake body (and usually the liver and second heart) even as hits to the torso were absorbed by armor.
RedMattis  [author] 6 Jul @ 11:36am 
@Beligerent Ziptie, Wraith_Magus
The snake part is considered covered by anything with the "Legs" tag for simplicity and compatibility's sake.

In other words; flak pants do actually cover the snake tail.

Forcing snake-tail specific apparel would most just serve to annoy people. Same deal with how giants can wear the same apparel a dwarf can.

...and how in RPGs like Diablo a male Barbarian and female demon hunter fits in the same armor.
Beligerent Ziptie 6 Jul @ 10:34am 
Bruh Ive even tried adding the snake body region to armors using the character editor mod, but snake body isnt a region i can add to armors using that mod. This is so sad.Gonna have to rely on shields heavily. Armor nearly useless.
Wraith_Magus 6 Jul @ 10:31am 
Currently, you can get the tough trait and robust gene or you can die. There's a bionic locamotive spine that makes the spine better-protected, but you have a totally unarmed massive body part that also happens to include vital organs like the liver. No armor is made to cover the snake body, but pawns will still insist on putting on flak pants if you don't specifically stop them.

The best advice I can give is to either go for specialist farsighted ranged attack snek squads, or use some of the Vanilla Expanded mods like armor expanded that lets you have a riot shield, as that blocks a lot of damage.
Beligerent Ziptie 6 Jul @ 10:27am 
how can i armor the snake body? Its kinda a massive late game issue when my high tech soldiers can be one shot to the snake body but a fuckin arrow
Markhas 4 Jul @ 8:37am 
I am going to correct my evaluation on the previous comment, swallowing something of worthwhile size gives very small continuous nutrition while they are inside, but it gives a bigger total nutrition once they are done digesting. It works. I'm able to survive without plants and cooking as a lone Gorgon who can swallow.