Barotrauma

Barotrauma

58 ratings
Jobs Extended Beta
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
29.978 MB
28 Dec, 2022 @ 10:14pm
12 Feb, 2023 @ 6:54am
5 Change Notes ( view )

Subscribe to download
Jobs Extended Beta

Description
Works in 1.0

This is beta version of JobsExtended.
Aim of this version is:
1. Create unique Talents and Talent trees for all new Jobs (+Security), that don't overlap with other classes (very important), and synergize with each other, and other classes talents.
2. Add new talent items, and a lot of new abilities, new mechanics for new talents
3. New item unlocking mechanic (currently blueprints that work like endocrine blueprints
4. Expand upon vanilla talents, make them more meaningful and less flat skill bonuses
5. Provide single-player experience for Job Extended

Progress with talents:
- Executive Officer (not sure if i "got" what this class is for, please give me your input in comments and discussions) (DONE)
- Navigator (run out of ideas) (Partially Done)
- Head of security (Not Done)
- Diver (Copied from Lead Diver mod, please give support by subscribing by link below. Need to edit)
- Chief of the Boat (awaiting abilities and mechanics im still prototyping Not Done)
- Quartermaster (awaiting abilities and mechanics im still prototyping Not Done)
- Chief Medical Doctor (Awaiting Neurotrauma integration Not Done)
- Passenger (awaiting abilities and mechanics im still prototyping Not Done)
- Custodian (awaiting new items Not Done)
- Prisoner (Done)

Old and legacy verion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2526236489

Supported languages: EN

Jobs Extended Beta is a realistic, configurable, and more in depth look into roles for Barotrauma. This mod adds in a more realistic set of customizable (and configurable) roles for the crew. Jobs Extended is configurable using karma to permit certain players to pick certain roles, perfect for admins to help control security clearances, griefing, and roleplay (more configuration options soon). See karma section for karma usage.

[DISCLAIMER]
You will spawn with low skill, this is to encourage job specialization
This mod can easily improve Immersive, Roleplay, Hardcore, OR Traitor gameplay.


NEW ROLES

Commanding Officer CO: The Head of the vessel, the daring risk-taker, the ruler; Only 1 can be in charge! (usually host of the campain)

Executive Officer XO: 2nd-in-command, Keeps everyone in line and preforming their job or defends the CO and executes his will. (think if CO is a Strategist, XO is tactician, eyes and ears of a CO)

Navigator NAV: Drives da Boat. Coordinates Diving teams. Depending on the sub, he could locate minerals, lead the diving team, or use/maintain exploration drones.

Head of Security HOS: Chief Security. Responsible for all security operations on board the submarine, the armory, and crew gun training.

Diver DIV: Next in chain of command after Nav while on diving operation. Responsible for performing EVA activities such as mining and salvaging when necessary. Maintains diving equipment and tools used for EVA activities. Big weirdo that always want to go out.

Chief of the Boat COB: The guy that built the sub, or the guy that knows a lot about wiring for some reason. 3rd in command and Supervisor for all systems and leads all technical personnel, use brute force when necessary.

Quartermaster QUA: Material management. With help of the Janitor, he keeps the sub clean, fills every storage cabinet and provides ammunition for all weapons. Responsible for crafting and mantling fabricator. The Fabricator goblin.

Chief Medical Officer CMO: Manage the infirmary on the submarine and makes sure that the medical supplies never run out and the medical staff operate under the Hippocratic oath (or not).

Custodian CUS: Assists Quartermasters in keeping the sub well cleaned, supplied, and stockpiled. The clown.

Passenger PAS: Civilian that travels among the crew as a guest, presumably for a price, scientific discovery, or the experience. Might have some scientist experience.

Prisoner PRI: Lock Em Up! Can be forced on any individual by using karma commands even with karma disabled (TODO)! Watch out for them!

Vanilla Roles such as medical, engineer, mechanic, and security have been reworked to have more specialized roles. Assistant and captain are replaced, by above roles.

FEATURES

Variety

Every one of the 15 Jobs has 3 sub roles with unique equipment and primary expectations to further specialise each role to an IRL or realistic job title (mostly), for example: CO can choose between a veteran seafarer, a military admiral, or a pirate lord! (sub roles are represented by starting loadouts)

Items

Clothes are deconstructable, contain pockets, and provide special job specific protection.

Admin/Karma Utility

Through use of the Karma system or commands, moderators can limit players to certain roles. The minimum Karma required for each role is as follows:
CO: 95
XO: 85
COB: 85
HOS: 75
CMO: 75
NAV: 65
QM: 55
SO: 55
DIV: 50
DR: 50
ENG: 45
MEC: 25
JAN: 15
PAS: 5
PRIS: 0

Special Thanks
EagleWolfQueen and Specter The Unchained for Chinese translation.
Polaris for Brazilian Portuguese translation.
Kaofan for Polish translation (nawet jesli jestem polakiem, raczej malo mi sie chcialo bo nie gram wiec dzieki ~M)
Anti4iteR for Russian translation (hope it works havent reached author yet)

Lead Diver mod, great mod that im looking to integrate after author left Barotrauma modding scene.
Mason for being great dude.

Submarines!
If you are tired of spawning in not your vanilla place, please use my SUBMARINE CONVERTER in mod folder/extras/SubmarineConverter

Or use submarine in this collection:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2814494991

Other stuff
Be sure to check out Barotraumatic Discord! [discord.gg] We hang out there very often, so you can get updates on when we play, chat with us, or even get sneak peaks of upcoming updates of mods!

Check out Trusted Seas discord, where we play almost daily. https://discord.gg/trustedseas
Popular Discussions View All (3)
14
28 Oct, 2023 @ 6:41am
Issues
Noble
8
9 Jan, 2023 @ 10:58am
Jobs Expirence
Noble
7
9 Jan, 2023 @ 2:21am
Ideas
Noble
58 Comments
ajc007007 27 Jul @ 7:29pm 
Mason, that ain't me
Walnuts 18 Mar @ 8:43am 
Do dive officer plz not executive officer it makes more sense
Draconis🐊  [author] 16 Jun, 2024 @ 10:09am 
I will not be devving on this beta branch and will be updating the base Jobs Extended.
Draconis🐊  [author] 8 Jun, 2024 @ 9:35pm 
This mod used to use LUA to make duplicate captain/security/medical spawn points to make characters in the new classes spawn with duplicate ID_JOB tags on their ID card and with their respective job time XO/Navigator at captain spawns etc.

This is whole horribly outdated, do not use this mod I updated the non beta version to not require LUA spawn patcher code or need customized submarines.
Moon-Shadow 26 May, 2024 @ 1:14pm 
The list with modified submarines.

What is the difference, in the respective submarine mods there is nothing that is different, except the note that it would be for this mod, because some submarines customize and write nothing that is different.

Since I do not know what that should mean. -> "If you are tired of spawning in not your vanilla place"

Since only a few submarines were taken from “Doge the biologist” and only one from “rav2n” the Acacia.

I'm only interested in the submarines, the different from their originals, the mod will probably not bring me anything for the single player, especially not if I have only a few crew, or it requires something that only exists in multiplayer.
Blu 7 Mar, 2024 @ 9:06am 
I hope ya get time for this one soon, feels abandoned right now. (though I am in here just for the diver cuz im a weirdo like that)
Title Fight Enjoyer 28 Jan, 2024 @ 1:25pm 
is there a version that doesnt add the items and only adds the roles?
Noble  [author] 22 Oct, 2023 @ 5:47am 
I'll update all my mods soon. Be patient. Have very little time recently to do so.
Xiivait 10 Oct, 2023 @ 10:52am 
Pls compatibility with Neurotrauma
Valeczny 1 Aug, 2023 @ 4:11am 
I creating my ship and there's randomly spawn with bots, like i put job prisoner into cell and mechanic respawing there... can i fix it somehow?